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Old 03-11-2005, 11:13 PM
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Idea: Round-based battling for high level monsters

This has probably been suggested before, but anyway, here is the idea
(unixmad and me made up):

When you go near high-level monsters (the bosses, or in the dungeons) then the screen will switch to a battle-ground and you will fight against the monster(s) in old-fashioned round-based RPG manner. You can use spells or melee attacks and eventually flee.

The idea behind this is to make the levelling more interesting, since the real-time fights against monsters always get boring after some time, since they don't have the intelligence like a real human and there are only a limited number of attacks and often you only need to use one single attack in the good way to succeed.

Normally I don't like those games where you walk around and suddenly you are put in a battle with 10 monsters which just appeared out of nowhere and are often just annoying (if they are low-level you can flee but it is still annoying). So the concept is to still have real-time battling against low-level monsters and agaisnt players, but have more organized round-based battling against high-level monsters, and eventually also between pets of players. The battles only start if you are going close to a high level monster.

Tell me what you think !
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