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Originally Posted by Kaimetsu
No, I don't think so.
Can you present a feasible method?
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Sortof like how gmaps are expected to load quickly....
The most I can do with my programming is draw maps out of text and have the player (the character "@") run through it collecting or fighting NPCs. This is mostly because I don't know what to do to draw graphics. I am not so good at programming (self proclaims a "beginner").
How much memory would re-reading the section of tiles/images that a light is on take?
My normal thinking would say make another thing and add up all the alpha. This would probably take a lot more memory.