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Originally Posted by maximus_asinus
I would suggest opening the GC Studios back up so regular players could host. New events should be made that many players would enjoy playing even in their spare time. Cards (Black Jack, Poker) for one, as Kitten and I suggested on different occasions. Maybe even Chess or Checkers. Newbies always liked having and hosting events. I also suggest again, the guild forts idea, this will bring back guild wars.
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Night hosted me to tile and I could probably rescript the control system. The only hard part would probably be getting the clientside to match the serverside. Usually we do this with save[#] vars (which I don't know is the best way), but the problem with using save vars to match level vars is that save vars are individual to NPC, and you can only have up to 10 of them per NPC. I'll probably ask on the scripting forum today what the best way to transfer serverside level vars to the clientside is, I've been wondering for a while.
EDIT: I'm such an idiot, I would only need to use one save var that is checked in a clientside infinitely looped .05 timeout, and if true have it set and unset the control var. I think that would work anyway.
EDIT: Now I'm even more of an idiot, I can't transfer strings to the clientside.
EDIT: But I can transfer player ids. My only problem is that the save var for playerid keeps getting set to 0 somehow.
EDIT: That took longer than I thought it would take. The only real problem was that I should have been using player.id instead of player.account. I will probably do that more often from now on. I had a really idiotic misconception that level.strings existed that screwed up my script extensively. I was using level.strings to store the account name of the player and level.strings didn't exist. level.vars exist so I changed it so that it saved the playerid instead of the playeraccount. That will make converting all of the other levels a little bit harder, but oh well.