Quote:
Originally Posted by Discharge
Hmm...good to know. You see I didn't know that, I always figure its because your computer is not recieving all the graphical data fast enough
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Well, it kind of depends on what you mean by 'graphical data'. The server just sends positions of players, names of ganis, things like that. The client does all of the rendering, so the complexity of the graphics doesn't really matter.
Even with things like rain effects, the server isn't sending the position of every raindrop. Each player's computer generates them individually, because the effect doesn't need to look exactly the same between different clients.