Thread: Frame 2...
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Old 02-25-2005, 08:08 AM
Evil_Trunks Evil_Trunks is offline
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Quote:
Originally Posted by Fogles
you need timeouts etc..

//#CLIENTSIDE
if (weaponfired) {
freezeplayer 0.5;
replaceani walks,<ani>;
sleep 2;
timeout = 0.5;
}
your example made no sense, because in fact you do not need timeouts, freezing, and sleeps combined in an awkward jumble
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