
02-20-2005, 05:38 PM
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Former Classic Staff
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Join Date: Dec 2002
Location: Northwest Vermont
Posts: 1,452
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LMAO.... fixing the diaganol sliding thing was a lot easier than I thought. I was trying to solve a bounce-backwards when running into players thing when I realized that I only needed to assure that the calculation to the wall was in the direction the player was walking. A simple abs(calc) * (this.dir - 2), for the x calc (or change 2 to 1 for the y). That also eliminated the diaganol sliding bug. So Storm, yea, that took me not so long, I bet it would take you less time. |
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