Hey Storm, I made a normal movement system in gc_movement.nw that works like yours except fixes the corner bug. I still haven't made it dynamic movement yet, I have to fool around a little bit with the wall check. Right now I'm focusing on the sliding off of edges, which I can get to work completely except for where you got stuck! I can't get diaganol sliding

... It's just so hard to guess what Stefan did there considering the movement gets all choppy.
And of course Evil and GrowlZ get free reign. Nobody trusts me! Especially Storm's closest admins!!!
Just to add:
I could probably do the diaganol thing manually, but I don't think that's the best way. (Manual meaning writing out all the script per case)
10:34 PM
I've definitely fixed it to have dynamic speed now! Still haven't figured out the diaganol stuff yet. Yes, it supports speeds up to 1.00 as far as I know, but most of the past hour has been spent pondering diaganols.