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Old 02-19-2005, 11:15 PM
Polo Polo is offline
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You dont get it because you dont know all the facts and try to make up stuff to fill the gaps.

1) GMaps were necessary. I asked Stefan and was told I had to use them.
2) Using the old hit detection but with new style hit detection bombs and bows is just borky and stupid, why try and integrate 2 systems when one will do the job much better. Youd have like 2 different levels of lag, it would be so wierd.
3) I did the main part of the movement in a few afternoons, but that doesn't include the carying and hiding under things and little details like that. Also doesn't include any of the hit detection stuff.
4) When doing the movement I did wall checking by iterating through increasing distances until either a wall was found or the max speed is reached. It was only in a later conversation with Stefan that I found out the original wall checking works by moving the player the max distance, then moving them back wards until they are on a wall. This causes a very minor difference between the two in certain situations, and would require rewriting most the movement to change. (I refrain from using the term correct, as I dont believe either behaviour is better). I dont believe its reasonable to expect me to know exactly how the original movement was coded first time round.
5) It is laborious in the sense of making sure that key combinations behave the same, cliff jumping moves you the exact same distance as before, etc... If I was designing a system from scratch, these details could simply be made up.
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