
02-19-2005, 03:11 AM
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Okiesmokie
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Join Date: May 2004
Posts: 1,447
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For security reasons, instead of triggeractioning a warp, you should just do like
setplayerprop #c,warpto #v(xcoord) #v(ycoord); or something. |
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[06:24:19] * Parts: Skyld (i=silent@unaffiliated/skyld) ("Perhaps Okiesmokie did not realise that I like the boys. ")
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