
02-13-2005, 08:52 AM
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A Serious Epidemic
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Join Date: Oct 2001
Location: Canada
Posts: 18,866
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Some economic ideas
So I was thinking of a few ways to avoid the inflation problems that have often plagued Graal2001.
1) Total Gralat cap: There would be a fixed amount of money on the server (though it could be altered), and they could just flow around the server. After the cap is reached jobs would have to not function until some player bought something from an NPC and their gralats were deleted, creating room within the cap again. This would only require a single server.string. However, it seems like it would be unworkable due to problems of people quitting and the potential that a few people could amass a large fortune and make Gralats rare.
2) A "second currency": Graal2002 has diamonds, which increase in value with inflation and so people try to turn their plat into diamonds, allowing them to keep up with inflation. This could be difficult on Graal2001 though since it's hard to see how a single item could have such widespread use.
3) Inflation control: The payouts from jobs and prices of things bought from NPCs could be increased as inflation increases, though this would create faster inflation, I suppose it would be possible to just knock a zero off of everyone's gralat stocks and also off of all the payouts/prices every once in a while. |
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