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Old 02-09-2005, 10:12 PM
-Ramirez- -Ramirez- is offline
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This is a bit off-topic, but oh well, it's Massokre's thread, so it's fine.

Quote:
Originally Posted by Stefan
Graal only reads its pixels into a buffer but doesn't use the alpha or transparency values, it's not creating a texture for it either.
You mean you don't even create a surface for the tileset? In that case, to draw them on screen, you have to manually copy over the bytes onto the "back buffer" surface, right? Why would you do it that way? "curiosity killed the cat"...
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