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Originally Posted by jake13jake
You're probably right about pics1.png. It would probably do to make a brand new window script that shows images that contains an array in it's initialization that define x and y values (arrived at from scrolling) of any image and the specific image. Also, maybe inner width and height. Scroll rounding wouldn't be something I would put into a typical window script, but it works for a tile editor script.
Let me tell you that it's quite a bit easier to use one image, but just not as dynamic.
Now that I think about it, you could probably use the tile selector concepts from me in the default editor. Graal's tile selector can be at zero width or height or both. I wanted to evade that, so I just made it so that there's always at least one square selected, which would be the square first clicked on. I had to change the initial mousex,mousey saved values to do that though which scared me a little bit, but worked. In any other situation I'd probably make new values.
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What I wanted to say is that you can't use one single image, many gfx cards don't allow it and in v3.1 it is not possible to make textures bigger than 1024x1024 anyway.