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Originally Posted by xManiamaNx
I've seen this happen before. Have something showimg something, and walk where the actual npc would be off the screen, the showimg will hide if it isn't on layer 4.
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Yep, that's what it does.
I just wanted to make an update, I found a solution, put all your image showing NPCs on one level of the gmap that isn't visited very often, say out in the water, or on top of a bunch of trees, and do it this way.
NPC Code:
setimg ae_treetop.png;
dontblock;
x = 1107.5; y = 751;
The result is that the NPCs are all plugged away on one universal NPC level instead of spread all over the map in a chaotic messy order, but when you are in the game, they are placed where they need to be, and since you're actually setting the x,y of the NPC where you want the image to be, it fixes the problem with not seeing the images.
Problem solving, orderly, effecient, I hooked a winner.
