Quote:
Originally Posted by Shaun
I'm still uncertain by what you mean with weapon script. NPCW? When you mention clientside, I become nervous, because I haven't scripted anything using any stuff added since around 1.34.
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He means that if you wanted to redefine the tileset yourself it would need to be in a "NPC weapon" in the players inventory with arrays defining every single tile which would be a pain.
Quote:
Originally Posted by Shaun
There are only 2 tileset formats if I understand correctly. The newer one, addtiledef _,_,1; , is inadequately explained (the tileset templates on the forums are partially incorrect I discovered), as well, it would allow developement teams to have greater organization possibilities and flexibility with tilesets.
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I thought they where explained adequately just no realy good template for it.
Its simple giant blocks of tiles defined for 1 purpose. One section for chairs , one for water tiles , ect...