Thread: Why Classic
View Single Post
  #21  
Old 01-15-2005, 01:58 AM
Projectshifter Projectshifter is offline
The David
Projectshifter's Avatar
Join Date: Apr 2002
Location: USA
Posts: 912
Projectshifter is an unknown quantity at this point
Send a message via ICQ to Projectshifter Send a message via AIM to Projectshifter Send a message via MSN to Projectshifter Send a message via Yahoo to Projectshifter
Quote:
Originally Posted by TB3
1 most weapons would have worked if //#CLIENTSIDE was added except many
of them dealing with gralats would have not / as well as warp rings would have to have triggeraction,x,y,serverside,#w; in them so its not for that reason.
I really wish you would not speak on matters which you do not know. You make it seem like Polo was dumb for not just adding //#CLIENTSIDE. That is a VERY common misconception. Keyword there is misconception, because that is what it is. Scripts are not that simple. You have to do a lot more than just make it clientside, and even if this were the case, it would not make them secure, which leads to problems.


Also regarding new content and such... I hate to point out the blatently obvious, but the word classic is defined as "Having lasting significance or worth; enduring. " as one of the ways on dictionary.com It's not supposed to be something with the latest and greatest. It's supposed to be nostalgic. It shows the old way that Graal used to be, but now it's been updated with the NPCServer so there is greater control over things, and so that things are more efficient. The levels and all that were not meant to change and the point of Classic getting a new NPC Server wasn't for it to be all-new. So please, accept that classic is, well, Classic, and it's meant to be like that for a reason.
__________________
Who has time for life these days?
Reply With Quote