Quote:
Originally Posted by Shaun
Wouldn't letters already be used for animated tiles? Such as the flower
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animated tiles shouldn't require any annoying special stuff
they should just work when you addtiledef2 an animated image
Quote:
Originally Posted by Stefan
Tilesets are 2048x512 pixels and contain 4096 tiles.
With weapon script i mean you would need to put the scripting command to set the tile types in a weapon script because it would need to be done on clientside.
What is the problem with the new tileset formats exactly?
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What I think he is suggesting is something to completely change the layout of the tileset tile types using a script command or server option.
like say you make this command for Graal: loadnewtilesetformat file.txt;
where file.txt contains an array of the hex numbers corresponding to different tile types