Thanks for the reply TB3
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Originally Posted by TB3
so try using smallter interverals of the move command because for some reason even on a gmap data doesnt get sent correctly when crossing level boundaries O_o but using small interverals of the move command updates its x/y /movement better.
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This is more of a workaround than an actual solution, no? The only difference is that with smaller movements, the server will update the client with the new position faster when it changes levels since it tells the client where the NPC is when a move command is issued. Right now I think there are problems with updating the NPC position clientside.
The thing with having to keep a clientside script making sure the player doesn't get thrown off, that's a sort of workaround too but not as bad.