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Originally Posted by busyrobot
One idea I had to fix that, is a 'swarming' mechanism. Each time a player is hit, a timeout script gives them a +2 penalty to their AC for up to 3 seconds. Each time a player is attacked but missed, they get a +1 penalty for 2 seconds. A player who has to fight off a large number of attackers would then become much more vulnerable - which frankly is more realistic too. It would make monster hordes more dangerous in dungeons and maps as well.
I agree about when the people were around lvl 6 and the fun times we had in wars, and the problem of high level 'unstoppables' in wars. The most important thing is to find solutions now or throw in the towel...we've tried the limbo thing long enough, its time for working solutions.
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We could just bring back Kingdom Mode in which everyone is level 5 and each person does 5-10 damage a swing.