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Originally Posted by busyrobot
One idea I had to fix that, is a 'swarming' mechanism. Each time a player is hit, a timeout script gives them a +2 penalty to their AC for up to 3 seconds. Each time a player is attacked but missed, they get a +1 penalty for 2 seconds.
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It'd still require much stronger players to do this. An option would be that if a player was attacked from multiple sides, his shield AC could only be used against one, and would be subtracted from the ac against the rest of his attacker [possibly gloves/bracers too]. You can also add something like the possibility of your helmet falling off (it unequips but stays in your inventory).