Quote:
|
Originally Posted by GoZelda
One of the good things when everybody was ~level 6, everybody could hit and hurt everybody, and if you couldn't the gap was easily crossed. Now you can't. This is a big problem, but if it's fixed it would help the RPing since even someone of say, level 10, could hurt a level 100 even though it's just a little such as 2 damage. But about 10 level 10s could take down a level 100 that way.
|
One idea I had to fix that, is a 'swarming' mechanism. Each time a player is hit, a timeout script gives them a +2 penalty to their AC for up to 3 seconds. Each time a player is attacked but missed, they get a +1 penalty for 2 seconds. A player who has to fight off a large number of attackers would then become much more vulnerable - which frankly is more realistic too. It would make monster hordes more dangerous in dungeons and maps as well.
I agree about when the people were around lvl 6 and the fun times we had in wars, and the problem of high level 'unstoppables' in wars. The most important thing is to find solutions now or throw in the towel...we've tried the limbo thing long enough, its time for working solutions.