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Wtf, what is the point of that? Seems like too much hastle for the player
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You could have worded that nicer, but ok, another person that doesn't like that idea. Seems like this most likely wont be included unless i get people saying they like it.
Hell no. In pokemon the battles are totally random, and the actual battles are turn based, using certain moves. In mine you will be touched by the monster on the overworld, thenw arped to a seperate battle arena where you will battle the monster ( in the future, after the bugs are worked out, this wil also be partybased and might fight multiple monsters). If you would like though, I could make the battles totally random

, but I know many aren't fond of walking around and then warping to a battle all of a sudden.
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Seems like an event to me...
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It could be an event, but this way it's much mor epermanent and will affect overall gameplay. If a kingdom has a small territory for inatsance, weapon shops of that element would be few, and prices would skyrocket. If the kingdom was huge however, weapons would be cheap, and even newer players with but a few tokens could be using more powerful weapons (well sorta, they would most likely fail when they tried using it)
EDIT: jellies are now actually blocked by walls. There are still a few bugs with it but I am sure they will get worked out.