
12-31-2004, 05:50 AM
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Banned
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Join Date: May 2004
Location: Burning Blade
Posts: 941
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I suggest instead of creating a random level, you make a database npc to hold the indexes of the levels created. Then when the player ends the battle, erase the level.
You could also have a timeout NPC running in the level. Read the index of the level with #e(#,#,#L) or something and make the script run deletelevel if the playerscount is 0. If the player enters, start the timeout. |
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