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Originally Posted by SergeTrigger
The server would have to submit each of those hundreds of thousands of blinking yellow dots onto each player therefore causing the server to lag even if the play himself or herself didn't lag.
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I doubt the server sends "hundreds of thousands" of dots for each player shown on the radar. Isn't it more likely the client simply draws dots itself based on where it already knows the players are? If so, the same could be done for mines as well.