View Single Post
  #5  
Old 12-02-2004, 04:25 AM
GryffonDurime GryffonDurime is offline
The Driftwood of Graal
GryffonDurime's Avatar
Join Date: Mar 2002
Location: Mississippi
Posts: 1,547
GryffonDurime is on a distinguished road
Send a message via AIM to GryffonDurime
Suggestion: Instead of rolling for stats, why not allow players to actually DECIDE based on a (and this may be a bold, new idea here) set amount of points! Then- toss potions out of the window. Bye potions! Make speed a little less tied to Str and Dex, so that mages or priests are a viable archetype, and there ya go.

Allow wands to give pluses or attunements, and allow some spells to be cast without wands- why would I need a wand to make my Hands Burn? Shorten casting times, and, yes, speed up projectiles.


Rethink the house building system- there should be several choices for the outer appearance, and special event coin scrolls for each kingdom's type of house- a Forest House can put a small patio at the top of it's branches above it's second floor once remodeled, a Dustari house gains an extra room on the bottom floor, etc.

Pets go away. Now. They do nothing but lag- redo the Horse system, perhaps you can "summon" your horse ala...well, I can't mention that game, but just summoning your horse and it'll run up.

To spur RP war: Kingdom Technology- a kingdom should be able to make technologies others cant, which slowly improve via an RP admin monitering it. Airships (not the puny zepplins), Iron clads, muskets, and other such fun things.

Portals: If not a spell, then there should be fixed portals that can go from one to the other of it's set.

Spells in general: Priestly magic needs to be seriously adressed, as does Arcane. Magic should be a viable form of combat that one needs to specialize in to some degree. It's annoying to see every barbarian with a wand casting Summon Avatar.

RESET
__________________
Reply With Quote