
11-21-2004, 09:39 PM
|
Assimilated Zurkiba
|
 |
Join Date: Jul 2001
Location: Georgia
Posts: 4,094
|
|
Quote:
Originally Posted by --Chris--
Something that will revolutionise GK I believe would be very good:
Distinguishing the Kingdoms.
-Make Forest the only kingdom you can farm anything but corn on, Zormite the only to fish as some examples. Re-activate market islands again aswell as making the market stands there last as long as the leader specifies.
-A god altar on each island:
Forest - Aengus (elven)
Dustari - Govannon (craftsman)
Zormite - Brigid (life)
Pirates - Balor or Bile (evil)
Samurai - Ogma (poison, ninjas are good with that stuff ;p)
-Distinct, craftable items (well this is kinda already here): wands, shields, etc. Food too.
-A haunted house/dungeon on each island with exclusive, themed monsters.
-Revamp the islands and make them look more themed. I'm doing this right now with Forest. The only difference currently between kingdoms is houses lol
This will help the economy, drastically improve role-playing, add variety to the game (especially where chosing a kingdom is concerned), give players something to do other than idle and pk on main and much more.
|
Wouldn't Dustari get Brigid and the Zormites get Levithan? |
|
|