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Old 11-21-2004, 08:34 PM
MasterNuke MasterNuke is offline
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Join Date: May 2002
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Alignment
Sounds rather boring... because you don't kill monsters means you should never kill them? How will this make people want to kill more monsters?

New Items/Crafting
Combine the two... New items should be craftable as one raises his/her skills. All the event items are so rediculously valuable because they cannot be obtained through other means.

Items need some balance as well... I'll split this into two catagories... Tier 1 and Tier 2.

Tier 1 items should be items that are mundane, craftable etc. All of these items should retain a sort of stat balance... like Chris said, all shields would have ac+1, and some random minor bonus.

Tier 2 items should be items that are harder to obtain... rare crafts, alchemy, rare drops, event items. If Tier 1 had ac+1, tier 2 would have ac+2 or 3... with a few more stats. But I sudgest that each player can only wear as many of these items as their level can handle.

New Monsters
Brilliant... but the new monsters need to go somewhere... Ice or Fire Temple perhaps? Or even better, more islands... that would be awesome

Weather
Wasn't this planned a long time ago?

Even better!
New islands -> New Places -> New Monsters -> New Items


REVAMP the spell system please
I truely think Stefan doesn't give a crap about the whole magic aspect. Ever since Graal2002 Alpha, magic has seen nothing but nerfs. Damage reductions, massave casting delays, Spell lock(getting hit while casting freezes up the player for a short but vital moment), slow projectile speeds, clumsy targeting... and half the spells aren't even finished!!

Bring damage back up to par with melee damage.
Make casting delays shorter again... we started with instant cast and got murdered from there. Make them look better too... some of the cast animations look strange.
Fix spell lock.
Speed up the projectiles so my magic bullet doesn't float toward the enemy like a magic beach ball.
Revamp the targeting system.
FINISH THE SPELLS

Revamp the weapon system as well
All the weapons need to be rebalanced... people with tiny knifes find ways to outdamage a hammer man in direct combat. Perhaps would be cool if you could add special attacks to every weapon. Say a Hammer man is chasing someone... he takes his hammer and slams the ground... the shockwave slows down everyone around him by 75% for 6 seconds. Which would make the weapon a lot less useless. Also... bows need to be revamped... as of now, they act like melee weapons with melee-like damage.

When All Hell Settles Down...
When things are all ready, I sudgest there be a wipe or a new Graal Kingdoms server put up... This is to start clean without all the bumps from the Alpha stage. This new slate must come AFTER a large amount of content is made such as more islands/continents. Level limit should be set at 20 or 30, exp loss should be placed back in. with the level cap, ac will never skyrocket into such a major problem as it is today. Restarting your character will have meaning because exp will stop after a while. Level loss wont be such a scary thing if you can't lose that much. KINGDOM WARS CAN ACTUALLY HAPPEN when the whole fight isn't just one person slaughtering an army.
Edit: Was posting at the same time as Chris...

Last edited by MasterNuke; 11-21-2004 at 09:01 PM..
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