Quote:
Originally Posted by Salaisuus
And the one that works is in the upper left corner (a1) reacts to the x & y as if they where only on that one level.
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Like Kai said, GMAPs act like 1 big level. Meaning, playerx and playery will go over 64.
Use a method of displaying your x (npc, f5) then place the npc where it should go on the map and change the x stuff to that x. Same goes for y if your using it.