
09-20-2004, 05:30 PM
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Old Bee
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Join Date: Jul 2001
Location: Orlando, FL
Posts: 7,222
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I think what you mean by images is that you shouldn't use a lot of setshape and images and should try to use the gani that has a built-in setshape. Especially should avoid using setshape2 unless you absolutely have to.
As for comments in scripts... Removing the unnecassary would speed up level loading I would imagine... But there's nothing wrong with leaving important comments in your scripts. Though I never really saw a reason to put your name at the top of it. Like wow, you need to give yourself recognizition for a light or something? 
But the default if created, if playerenters script that is put into every new npc... that definitely should be removed. I know a lot of level makers put "blank" npc images all over the level but tend to forget that every one of those npcs has like 6 lines of code. Sometimes people use like 30+ "empty" npcs like that, and you can remove all that unneeded script and it cuts the level filesize nearly in half.
Loriel, the npc server can take the abuse. As long as the scripts are done well, and you don't have some crazy script looping with sleeps and for loops in a timeout or something... then it will be faster.
Clientside sends the information to every client individually. People think clientside is better, but in reality, clientside is only better for people with incredibly fast computers. Serverside is pretty much the same for everyone. |
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