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Old 09-16-2004, 05:09 AM
Rick Rick is offline
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Join Date: Jul 2004
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Tilesets: Fully customized. I find that when you have many servers using the same tileset, it is extremely hard to immerse yourself in the enviornment.

Items (Improperly labeled as NPCs): I prefer a mix of the system, ala Zelda 3's items and magic system.

Graphics: Doesn't really matter, as long as it matches the tileset, and provides some degree of immersiveness.

Style/Theme: As long as it's enjoyable, I could care less. I do however think that a server should stick to it's theme -- instead of becoming like Graal2001 Theme park-ish.

Staff: Extremely minimal staff with restricted powers. This means no warping or 'unlawful' gaining of items.

World Maps: Medium -- both ends of the extremes arn't very enjoyable. The maps should reflect the theme of the server.

Special Events: Events are annoying. The only events should exist should fully be within the world's theme -- nothing out of character.

Gameplay Type: Again, as most of the previous ones, it should be whatever makes best use of the playerworld theme.

Content: New updates should only be added when they are *finished*. That's about all I can say.

Currency/Economy: Yes, I do prefer these, as long as the economic model is stable and not prone to abuse.
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