If you read newfeatures, there is a way to use triggeraction from server-side to client-side on weapons, if you did not know, here is what is written and may help you.
Quote:
- server-side scripts can do
'triggeraction 0,0,clientside,weapon,params'
to directly trigger the client-side part of
weapon of the player - catch it with
'if (actionclientside) actions;'
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