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Originally Posted by falco10291029
no it's actually a class all the npc join into it. and ill edit my script and format it a bit if it really bugs u XD
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LoL noooo
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Originally Posted by Xecutor
Not formatting your code properly and using code tags has no purpose.
Also, I thought that only weapon scripts could recognize actionprojectile events. Check out your newfeatures documents.
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And this is ture, make a weapon called -Projections or something and make the class trigger the action to that weapon, this way you can put all your actionprojectiles in that weapon just use #p(0) it identify each diffrent projection
