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Search: Posts Made By: Hoyt1134
Forum: Graphic Design 03-26-2013, 11:37 AM
Replies: 11
Views: 9,915
Posted By Hoyt1134
Those guns look nice, would be cool to see them...

Those guns look nice, would be cool to see them in a side-scroller style game.
Forum: Bug Report 02-28-2013, 10:02 AM
Replies: 2
Views: 4,567
Posted By Hoyt1134
I've never run into any strange behavior with...

I've never run into any strange behavior with polygons being used to draw lines before on Graal, and in fact in the original documentation for showpoly it specifically says you can enter 2 points to...
Forum: Bug Report 02-26-2013, 03:02 PM
Replies: 2
Views: 4,567
Posted By Hoyt1134
Error with polygons drawing lines

I have run into an unusual bug with drawing polygons on the latest version (6.037) of the Windows client. When drawing a polygon with only 2 points, its x and y positions are offset by 0.5 tiles. If...
Forum: Bug Report 11-10-2012, 03:21 AM
Replies: 1,680
Views: 765,910
Posted By Hoyt1134
I've noticed a bug in v6 where the shift and ctrl...

I've noticed a bug in v6 where the shift and ctrl keys can become "stuck" when you tab out of the Graal window while holding them. Scripts act as if the shift or ctrl buttons are being held down...
Forum: Bug Report 10-13-2012, 10:58 PM
Replies: 1,680
Views: 765,910
Posted By Hoyt1134
Thanks for working on this! I've been looking...

Thanks for working on this! I've been looking forward to using this feature.
Forum: Bug Report 10-11-2012, 07:58 AM
Replies: 1,680
Views: 765,910
Posted By Hoyt1134
It doesn't matter what size I make it, drawobject...

It doesn't matter what size I make it, drawobject won't draw ganis like that past 64,64. Drawimage works fine and I can draw them anywhere on the screen, even past 64,64. It seems to be a bug with...
Forum: Bug Report 10-10-2012, 05:26 AM
Replies: 1,680
Views: 765,910
Posted By Hoyt1134
There is a bug with the drawobject() function for...

There is a bug with the drawobject() function for drawing panels. If you define your own object it won't draw it outside of the top 64x64 pixels of the panel. The clearall() function also doesn't...
Forum: Bug Report 01-01-2012, 02:19 PM
Replies: 4
Views: 4,898
Posted By Hoyt1134
Yeah, I tried everything I could think of short...

Yeah, I tried everything I could think of short of using loadlines and savelines to just edit the level files directly, but no luck. The other threads I linked in the first post had similar problems,...
Forum: PlayerWorlds Main Forum 12-30-2011, 02:05 PM
Replies: 14
Views: 2,685
Posted By Hoyt1134
I like the mining system ;)

I like the mining system ;)
Forum: Bug Report 12-30-2011, 01:27 PM
Replies: 4
Views: 4,898
Posted By Hoyt1134
The x/y values are correct, the script works...

The x/y values are correct, the script works perfectly fine as long as I don't change the tilelayers[0] to tilelayers[1]. The problem only occurs serverside at tilelayers of 1 or above on a gmap. All...
Forum: Bug Report 11-06-2011, 03:56 AM
Replies: 1,680
Views: 765,910
Posted By Hoyt1134
Serverside, there seems to be a bug with reading...

Serverside, there seems to be a bug with reading and writing to tilelayers above 0 while on a gmap. player.level.tilelayers[0].tiles[x,y] returns the correct tile for layer 0, but...
Forum: Bug Report 10-20-2011, 11:34 AM
Replies: 4
Views: 4,898
Posted By Hoyt1134
Post Tilelayers above 0 unreadable on gmap

Tile layers above 0 cannot be read or edited server-side on a gmap. I've seen a few other people run into this problem and there were no solutions for it, so I can only assume it is a bug. Here are 2...
Forum: Bug Report 10-17-2011, 02:07 PM
Replies: 1,680
Views: 765,910
Posted By Hoyt1134
Tile layer alpha bug

I have been running into weird problems when working with tile layers with alpha transparency. The bottom layer, layer 0, is a solid color with no transparency. Layer 1 has semi-transparent tiles...
Forum: PlayerWorlds Main Forum 09-11-2011, 02:24 AM
Replies: 99
Views: 23,151
Posted By Hoyt1134
Since Testbed was removed we've been in a Graal...

Since Testbed was removed we've been in a Graal despair, unable to even look at the serverlist to see if it had returned. Graal life isn't worth living without it.

On a more serious note, I'm...
Forum: NPC Scripting 08-31-2011, 11:40 AM
Replies: 22
Views: 4,778
Posted By Hoyt1134
Since Testbed is gone, I can't really mess around...

Since Testbed is gone, I can't really mess around with the script anymore, but there was a command in v6, drawobject, that I was playing around with to draw ganis onto the drawingpanel. It was still...
Forum: NPC Scripting 06-28-2011, 03:59 PM
Replies: 22
Views: 4,778
Posted By Hoyt1134
Yeah the drawing panel was what I used to get...

Yeah the drawing panel was what I used to get this effect, and it seems to slow down after around 30 images per 0.05 seconds are drawn to it, at least on my computer. Its a shame there is no built in...
Forum: NPC Scripting 06-26-2011, 07:48 PM
Replies: 22
Views: 4,778
Posted By Hoyt1134
This is something I have been looking for in...

This is something I have been looking for in Graal for a long time, even going so far as developing tile-based lighting to make up for it. Within the last couple of days though, I have had some luck...
Forum: GK Bugs 08-24-2004, 03:38 PM
Replies: 11
Views: 994
Posted By Hoyt1134
This bug is caused when someone in the same guild...

This bug is caused when someone in the same guild as you says 'toguild: " '
The " causes some sort of error.
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