Forum: Graphic Design
03-26-2013, 11:37 AM
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Replies: 11
Views: 9,915
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Forum: Bug Report
02-28-2013, 10:02 AM
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Replies: 2
Views: 4,567
I've never run into any strange behavior with...
I've never run into any strange behavior with polygons being used to draw lines before on Graal, and in fact in the original documentation for showpoly it specifically says you can enter 2 points to...
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Forum: Bug Report
02-26-2013, 03:02 PM
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Replies: 2
Views: 4,567
Error with polygons drawing lines
I have run into an unusual bug with drawing polygons on the latest version (6.037) of the Windows client. When drawing a polygon with only 2 points, its x and y positions are offset by 0.5 tiles. If...
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Forum: Bug Report
11-10-2012, 03:21 AM
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Replies: 1,680
Views: 765,910
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Forum: Bug Report
10-13-2012, 10:58 PM
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Replies: 1,680
Views: 765,910
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Forum: Bug Report
10-11-2012, 07:58 AM
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Replies: 1,680
Views: 765,910
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Forum: Bug Report
10-10-2012, 05:26 AM
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Replies: 1,680
Views: 765,910
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Forum: Bug Report
01-01-2012, 02:19 PM
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Replies: 4
Views: 4,898
Yeah, I tried everything I could think of short...
Yeah, I tried everything I could think of short of using loadlines and savelines to just edit the level files directly, but no luck. The other threads I linked in the first post had similar problems,...
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Forum: PlayerWorlds Main Forum
12-30-2011, 02:05 PM
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Replies: 14
Views: 2,685
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Forum: Bug Report
12-30-2011, 01:27 PM
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Replies: 4
Views: 4,898
The x/y values are correct, the script works...
The x/y values are correct, the script works perfectly fine as long as I don't change the tilelayers[0] to tilelayers[1]. The problem only occurs serverside at tilelayers of 1 or above on a gmap. All...
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Forum: Bug Report
11-06-2011, 03:56 AM
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Replies: 1,680
Views: 765,910
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Forum: Bug Report
10-20-2011, 11:34 AM
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Replies: 4
Views: 4,898
Tilelayers above 0 unreadable on gmap
Tile layers above 0 cannot be read or edited server-side on a gmap. I've seen a few other people run into this problem and there were no solutions for it, so I can only assume it is a bug. Here are 2...
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Forum: Bug Report
10-17-2011, 02:07 PM
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Replies: 1,680
Views: 765,910
Tile layer alpha bug
I have been running into weird problems when working with tile layers with alpha transparency. The bottom layer, layer 0, is a solid color with no transparency. Layer 1 has semi-transparent tiles...
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Forum: PlayerWorlds Main Forum
09-11-2011, 02:24 AM
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Replies: 99
Views: 23,151
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Forum: NPC Scripting
08-31-2011, 11:40 AM
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Replies: 22
Views: 4,778
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Forum: NPC Scripting
06-28-2011, 03:59 PM
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Replies: 22
Views: 4,778
Yeah the drawing panel was what I used to get...
Yeah the drawing panel was what I used to get this effect, and it seems to slow down after around 30 images per 0.05 seconds are drawn to it, at least on my computer. Its a shame there is no built in...
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Forum: NPC Scripting
06-26-2011, 07:48 PM
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Replies: 22
Views: 4,778
This is something I have been looking for in...
This is something I have been looking for in Graal for a long time, even going so far as developing tile-based lighting to make up for it. Within the last couple of days though, I have had some luck...
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Forum: GK Bugs
08-24-2004, 03:38 PM
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Replies: 11
Views: 994
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