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Forum: Hello and Goodbyes 11-30-2012, 12:10 AM
Replies: 10
Views: 1,382
Posted By Prozac
I'm back, maybe, sort of?

Hey hey, been away a few ... years? But I am starting to think about an interest in Graal again. Anyone still here that remembers me or Sanstrata etc?

Should I come back to Graal? What do you...
Forum: NPC Scripting 07-03-2009, 04:32 PM
Replies: 4
Views: 1,177
Posted By Prozac
aha yes thank you! i had to put the gani in...

aha yes thank you! i had to put the gani in quotes, and after it, the image name in quotes.


"pro-arrow2", "barrow0.png"
Forum: NPC Scripting 07-03-2009, 04:01 PM
Replies: 4
Views: 1,177
Posted By Prozac
gani and shoot() trouble

why wont this gani appear when used as the arrow gani?

this is the bow, gani attached


//#CLIENTSIDE
function onWeaponfired()
{
setani("shoot","");
Forum: Gani Construction 07-02-2009, 04:58 AM
Replies: 0
Views: 1,539
Posted By Prozac
arrow gani request

does anyone have an arrow gani that will display with the shoot() command? i have the gs2 down for the npc .. i just want something like the old g2k1 arrow that will display when it shoots .. pretty...
Forum: Code Gallery 06-28-2009, 05:34 AM
Replies: 6
Views: 1,994
Posted By Prozac
i meant to but forgot .. i tried to edit the...

i meant to but forgot .. i tried to edit the thread afterwards but it would not let me change the subject line
Forum: Code Gallery 06-28-2009, 05:02 AM
Replies: 6
Views: 1,994
Posted By Prozac
whaa? its for use when editing levels, as in,...

whaa? its for use when editing levels, as in, while making stuff to upload but your level is not online yet ... thats why its in gs1 ... gs2 does not work in level editor so it HAS to be in gs1
Forum: Code Gallery 06-28-2009, 03:21 AM
Replies: 6
Views: 1,994
Posted By Prozac
onwall visual indicator

(GS1 script)
intended for use while level editing, this draws a line where the player is onwall on any side of them. such as using those little stone and mushroom tiles in the middle of a field...
Forum: NPC Scripting 06-28-2009, 02:43 AM
Replies: 3
Views: 1,212
Posted By Prozac
thanks! that works quite nicely

thanks! that works quite nicely
Forum: NPC Scripting 06-27-2009, 10:57 PM
Replies: 3
Views: 1,212
Posted By Prozac
sorting for lowest array values

so, what I want to do is detect the closest baddy to an npcs x and y location. here is what I have so far .. how can i sort the 2 arrays better?


// NPC made by Prozac
if (created)...
Forum: Level Design 06-22-2009, 05:58 AM
Replies: 12
Views: 1,840
Posted By Prozac
well some type of ladder npc maybe .. or through...

well some type of ladder npc maybe .. or through cave doors at each level through which a player would encounter the wall, and inside could be 'stairs' of a sort

im not that great for graphics...
Forum: Level Design 06-22-2009, 05:11 AM
Replies: 12
Views: 1,840
Posted By Prozac
Rock pillar idea

What do you think of this idea of a rock tower/pillar? it kind of keeps with the same perspective as houses have always been - at the top and sides, there is not that much depth at those edges. ...
Forum: PlayerWorlds Main Forum 06-22-2009, 02:44 AM
Replies: 12
Views: 1,615
Posted By Prozac
oh cool can you PM me a copy of the script? what...

oh cool can you PM me a copy of the script? what language did you use to make it? i am curious to see how you did it
Forum: PlayerWorlds Main Forum 06-22-2009, 01:59 AM
Replies: 12
Views: 1,615
Posted By Prozac
of course, yes oops i left out step 3 3....

of course, yes oops i left out step 3

3. once your scripts work and you have your levels, rent a playerworld space and put the system/weapon npcs and levels together, prepare for your pw to be...
Forum: PlayerWorlds Main Forum 06-22-2009, 01:22 AM
Replies: 12
Views: 1,615
Posted By Prozac
thanks for the info! So, it sounds like how...

thanks for the info!

So, it sounds like how you would prefer people to work on a playerworld is basically

1) make the levels (gmap outsides and house/cave/etc insides) in the offline level...
Forum: PlayerWorlds Main Forum 06-21-2009, 08:46 PM
Replies: 12
Views: 1,615
Posted By Prozac
gs1, gs2, some mix?

If one was to submit a playerworld for inspection, to be hosted on on the main tab, when its NPCs are inspected:

Will the use of gs1 or gs2 be taken into account at all? If everything works as...
Forum: PlayerWorlds Main Forum 06-20-2009, 04:54 PM
Replies: 34
Views: 5,212
Posted By Prozac
Abour nine years ago when making the first...

Abour nine years ago when making the first version of Sanstrata, what came naturally to my mind was 'let's give the players something to do, small quests for beginners, collecting items, rewards for...
Forum: Code Gallery 06-08-2009, 12:15 AM
Replies: 12
Views: 3,052
Posted By Prozac
ok I messaged Chompy, the private message system...

ok I messaged Chompy, the private message system says it cannot find any user by the name Tig
Forum: Tech Support 06-07-2009, 10:45 PM
Replies: 9
Views: 1,254
Posted By Prozac
i think the people who created := initially did...

i think the people who created := initially did it as a joke with :=D to make it look like tiny balls and short pen1s :p
Forum: Code Gallery 06-07-2009, 10:43 PM
Replies: 12
Views: 3,052
Posted By Prozac
I would like to make some gs2 stuff again, I have...

I would like to make some gs2 stuff again, I have made gui windows before, particles etc even a q menu weapons system replacement in gs2. but after almost 10 years of gs1 it brings me happy memories...
Forum: Code Gallery 06-06-2009, 05:07 PM
Replies: 12
Views: 3,052
Posted By Prozac
unless you want to do any npc scripting in the...

unless you want to do any npc scripting in the level editor offline ... then it works just fine where gs2 forces you to purchase an account to use it as gs2 only works online. :) It's like saying...
Forum: Level Design 06-06-2009, 05:02 PM
Replies: 5
Views: 1,729
Posted By Prozac
o ya - thanks again Wan! :D After 3 and a...

o ya - thanks again Wan! :D

After 3 and a half years still as helpful today as back then. Rock on!
Forum: Code Gallery 06-06-2009, 03:21 AM
Replies: 12
Views: 3,052
Posted By Prozac
Companion npc that follows you (gs1)

Just for fun, here is a little triggeraction example I made today, in a companion npc that follows you around (yes i know followplayer exists but ... this teaches how to do slightly more than that). ...
Forum: Code Gallery 06-06-2009, 01:42 AM
Replies: 4
Views: 2,186
Posted By Prozac
no, I did not make them, but I have had them on...

no, I did not make them, but I have had them on various hard drives for more than 3 years ... and I got them by downloading them from these forums. So, for those new here in the past 900+ days, just...
Forum: Code Gallery 06-06-2009, 01:39 AM
Replies: 4
Views: 2,186
Posted By Prozac
3D effects (gs1)

A small collection of how to make 3D models in this normally 2D game engine.
Forum: NPC Scripting 06-06-2009, 01:33 AM
Replies: 2
Views: 1,143
Posted By Prozac
Fun with light effects (gs1)

Some simple trigonometry and light effect placement can make for mesmerizing displays! Enjoy!

light-scope.nw is a way to indicate a player's health using a sine-wave type display. The wavelength...
Showing results 1 to 25 of 245

 
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