Forum: Hello and Goodbyes
11-30-2012, 12:10 AM
|
Replies: 10
Views: 1,382
I'm back, maybe, sort of?
Hey hey, been away a few ... years? But I am starting to think about an interest in Graal again. Anyone still here that remembers me or Sanstrata etc?
Should I come back to Graal? What do you...
|
Forum: NPC Scripting
07-03-2009, 04:32 PM
|
Replies: 4
Views: 1,177
|
Forum: NPC Scripting
07-03-2009, 04:01 PM
|
Replies: 4
Views: 1,177
gani and shoot() trouble
why wont this gani appear when used as the arrow gani?
this is the bow, gani attached
//#CLIENTSIDE
function onWeaponfired()
{
setani("shoot","");
|
Forum: Gani Construction
07-02-2009, 04:58 AM
|
Replies: 0
Views: 1,539
arrow gani request
does anyone have an arrow gani that will display with the shoot() command? i have the gs2 down for the npc .. i just want something like the old g2k1 arrow that will display when it shoots .. pretty...
|
Forum: Code Gallery
06-28-2009, 05:34 AM
|
Replies: 6
Views: 1,994
|
Forum: Code Gallery
06-28-2009, 05:02 AM
|
Replies: 6
Views: 1,994
whaa? its for use when editing levels, as in,...
whaa? its for use when editing levels, as in, while making stuff to upload but your level is not online yet ... thats why its in gs1 ... gs2 does not work in level editor so it HAS to be in gs1
|
Forum: Code Gallery
06-28-2009, 03:21 AM
|
Replies: 6
Views: 1,994
onwall visual indicator
(GS1 script)
intended for use while level editing, this draws a line where the player is onwall on any side of them. such as using those little stone and mushroom tiles in the middle of a field...
|
Forum: NPC Scripting
06-28-2009, 02:43 AM
|
Replies: 3
Views: 1,212
|
Forum: NPC Scripting
06-27-2009, 10:57 PM
|
Replies: 3
Views: 1,212
sorting for lowest array values
so, what I want to do is detect the closest baddy to an npcs x and y location. here is what I have so far .. how can i sort the 2 arrays better?
// NPC made by Prozac
if (created)...
|
Forum: Level Design
06-22-2009, 05:58 AM
|
Replies: 12
Views: 1,840
|
Forum: Level Design
06-22-2009, 05:11 AM
|
Replies: 12
Views: 1,840
Rock pillar idea
What do you think of this idea of a rock tower/pillar? it kind of keeps with the same perspective as houses have always been - at the top and sides, there is not that much depth at those edges. ...
|
Forum: PlayerWorlds Main Forum
06-22-2009, 02:44 AM
|
Replies: 12
Views: 1,615
|
Forum: PlayerWorlds Main Forum
06-22-2009, 01:59 AM
|
Replies: 12
Views: 1,615
of course, yes oops i left out step 3
3....
of course, yes oops i left out step 3
3. once your scripts work and you have your levels, rent a playerworld space and put the system/weapon npcs and levels together, prepare for your pw to be...
|
Forum: PlayerWorlds Main Forum
06-22-2009, 01:22 AM
|
Replies: 12
Views: 1,615
thanks for the info!
So, it sounds like how...
thanks for the info!
So, it sounds like how you would prefer people to work on a playerworld is basically
1) make the levels (gmap outsides and house/cave/etc insides) in the offline level...
|
Forum: PlayerWorlds Main Forum
06-21-2009, 08:46 PM
|
Replies: 12
Views: 1,615
gs1, gs2, some mix?
If one was to submit a playerworld for inspection, to be hosted on on the main tab, when its NPCs are inspected:
Will the use of gs1 or gs2 be taken into account at all? If everything works as...
|
Forum: PlayerWorlds Main Forum
06-20-2009, 04:54 PM
|
Replies: 34
Views: 5,212
Abour nine years ago when making the first...
Abour nine years ago when making the first version of Sanstrata, what came naturally to my mind was 'let's give the players something to do, small quests for beginners, collecting items, rewards for...
|
Forum: Code Gallery
06-08-2009, 12:15 AM
|
Replies: 12
Views: 3,052
|
Forum: Tech Support
06-07-2009, 10:45 PM
|
Replies: 9
Views: 1,254
|
Forum: Code Gallery
06-07-2009, 10:43 PM
|
Replies: 12
Views: 3,052
|
Forum: Code Gallery
06-06-2009, 05:07 PM
|
Replies: 12
Views: 3,052
unless you want to do any npc scripting in the...
unless you want to do any npc scripting in the level editor offline ... then it works just fine where gs2 forces you to purchase an account to use it as gs2 only works online. :) It's like saying...
|
Forum: Level Design
06-06-2009, 05:02 PM
|
Replies: 5
Views: 1,729
|
Forum: Code Gallery
06-06-2009, 03:21 AM
|
Replies: 12
Views: 3,052
Companion npc that follows you (gs1)
Just for fun, here is a little triggeraction example I made today, in a companion npc that follows you around (yes i know followplayer exists but ... this teaches how to do slightly more than that). ...
|
Forum: Code Gallery
06-06-2009, 01:42 AM
|
Replies: 4
Views: 2,186
no, I did not make them, but I have had them on...
no, I did not make them, but I have had them on various hard drives for more than 3 years ... and I got them by downloading them from these forums. So, for those new here in the past 900+ days, just...
|
Forum: Code Gallery
06-06-2009, 01:39 AM
|
Replies: 4
Views: 2,186
3D effects (gs1)
A small collection of how to make 3D models in this normally 2D game engine.
|
Forum: NPC Scripting
06-06-2009, 01:33 AM
|
Replies: 2
Views: 1,143
Fun with light effects (gs1)
Some simple trigonometry and light effect placement can make for mesmerizing displays! Enjoy!
light-scope.nw is a way to indicate a player's health using a sine-wave type display. The wavelength...
|