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Search: Posts Made By: ZeroTrack
Forum: NPC Scripting 10-06-2006, 01:38 PM
Replies: 17
Views: 2,047
Posted By ZeroTrack
I would say pointless, i would say it would be a...

I would say pointless, i would say it would be a great add and would help anal retentive people , like me, feel better about the client server barrier
Forum: Bomy Island Main Forum 10-06-2006, 01:37 PM
Replies: 109
Views: 10,005
Posted By ZeroTrack
Yes the kings are going to be NPC's to avoid...

Yes the kings are going to be NPC's to avoid corruption in the kingdom :)
Forum: NPC Scripting 10-05-2006, 01:50 PM
Replies: 17
Views: 2,047
Posted By ZeroTrack
Again not gonna do that ... lol don't want to...

Again not gonna do that ... lol don't want to have to client - server - client .... ew and i refuse
Forum: NPC Scripting 10-05-2006, 03:20 AM
Replies: 17
Views: 2,047
Posted By ZeroTrack
LoL thats what i said =p i tried that first just...

LoL thats what i said =p i tried that first just to check lol my client didnt come close to crashing though lol

I just saved it to like the last player attr.... 29... but i would really like a...
Forum: NPC Scripting 10-04-2006, 09:45 PM
Replies: 17
Views: 2,047
Posted By ZeroTrack
*SMACK* Never!!! ew ... i'll never resort to that...

*SMACK* Never!!! ew ... i'll never resort to that i entirely refuse.....
Forum: NPC Scripting 10-04-2006, 09:25 PM
Replies: 17
Views: 2,047
Posted By ZeroTrack
would be so much nicer if i could return values...

would be so much nicer if i could return values from triggers, cause i reallyyyy realllyyy dont want to have the sloppiness of client to server to client triggers for 1 string....

for now i...
Forum: NPC Scripting 10-04-2006, 08:41 PM
Replies: 17
Views: 2,047
Posted By ZeroTrack
Weapon Attr's Serverside to Clientside

Umm shouldn't this work???


function onActionserverside(){
returnval = findnpc("temp1").test;
this.attr[1] = returnval;
}

//#CLIENTSIDE
function onCreated() {
Forum: Bomy Island Main Forum 10-03-2006, 02:02 PM
Replies: 109
Views: 10,005
Posted By ZeroTrack
We can make it attackable, but if you hit it i am...

We can make it attackable, but if you hit it i am gonna make it be able to pick you up and throw you across the overworld hahaha =p
Forum: NPC Scripting 10-02-2006, 11:10 PM
Replies: 5
Views: 1,288
Posted By ZeroTrack
Yeah =p i was just giving him proper format =p

Yeah =p i was just giving him proper format =p
Forum: NPC Scripting 10-01-2006, 05:17 PM
Replies: 5
Views: 1,288
Posted By ZeroTrack
Dunno, but better way to script that would be ...

Dunno, but better way to script that would be

with(findimg(200)){
polygon = {player.x, player.y, player.x + 5, player.y, player.x + 5, player.y + 5, player.x, player.y + 5};
image =...
Forum: NPC Scripting 10-01-2006, 02:11 AM
Replies: 9
Views: 942
Posted By ZeroTrack
Negitive , i've used save clientside many times.

Negitive , i've used save clientside many times.
Forum: Bomy Island Main Forum 09-30-2006, 07:47 PM
Replies: 109
Views: 10,005
Posted By ZeroTrack
I started UN when it was actually fun and not...

I started UN when it was actually fun and not lame, all UN is now is a hang out its not fun really
Forum: Bomy Island Main Forum 09-30-2006, 04:11 PM
Replies: 109
Views: 10,005
Posted By ZeroTrack
Dont remember exactly when but i remember working...

Dont remember exactly when but i remember working on Sanstrata as my first NAT job when RC's were crap looking like they've been made in vb with no gfx haha and my staff account was Sanstrata_NAT12 ,...
Forum: Bomy Island Main Forum 09-30-2006, 04:38 AM
Replies: 109
Views: 10,005
Posted By ZeroTrack
It would be pretty sweet if it went gold *pokes...

It would be pretty sweet if it went gold *pokes stefan*
Forum: NPC Scripting 09-30-2006, 04:34 AM
Replies: 12
Views: 1,061
Posted By ZeroTrack
Well I was told a long time ago to stop using it...

Well I was told a long time ago to stop using it cause
A. It was buggy as heck
B. It was going to be outdated

So from that point on I just wrote all custom movement, this was going back to like...
Forum: NPC Scripting 09-30-2006, 04:31 AM
Replies: 2
Views: 630
Posted By ZeroTrack
Nice place for save to come in handy again ...

Nice place for save to come in handy again


function onPlayerEnters(){
if(noplayeronwall()) save[0] = 1; //True
else save[0] = 2; //False
}

//#CLIENTSIDE
//Run through your checks...
Forum: NPC Scripting 09-30-2006, 04:24 AM
Replies: 2
Views: 642
Posted By ZeroTrack
http://wiki.graal.net/index.php/Creation/Dev/Scrip...

http://wiki.graal.net/index.php/Creation/Dev/Script/Starting_Guide

Get to reading :)
Forum: Bomy Island Main Forum 09-29-2006, 09:56 PM
Replies: 109
Views: 10,005
Posted By ZeroTrack
It was 2k1 i was there too, i got home early from...

It was 2k1 i was there too, i got home early from school because i live in ny and telling people about it.
Forum: NPC Scripting 09-29-2006, 09:55 PM
Replies: 9
Views: 942
Posted By ZeroTrack
Maybe your using it incorrectly? Show me how...

Maybe your using it incorrectly? Show me how you'd use it and i'll see if anything is wrong.
Forum: NPC Scripting 09-29-2006, 06:55 PM
Replies: 1
Views: 632
Posted By ZeroTrack
Err I don't think i exceeded the loop limiter, i...

Err I don't think i exceeded the loop limiter, i just echoed out the loop count and it was only like 854, i believe the loop limiter for this lang is 10,000? Not exactly sure. So any ideas?
Forum: Bomy Island Main Forum 09-29-2006, 06:44 PM
Replies: 109
Views: 10,005
Posted By ZeroTrack
It should LoL, I do a jig around the PW before I...

It should LoL, I do a jig around the PW before I ever start working :)... Yeah its like that...
Forum: NPC Scripting 09-29-2006, 06:09 PM
Replies: 1
Views: 632
Posted By ZeroTrack
saveVars and Limits?

2 things first off I cannot see why this wouldn't save properly to the logs
function onCreated(){
oldGfx = new TStaticVar();
folders = {"levels/levels/*.nw","levels/levels/overworld/*.nw"};
...
Forum: NPC Scripting 09-29-2006, 06:05 PM
Replies: 9
Views: 942
Posted By ZeroTrack
save[0] ... save[9] example function...

save[0] ... save[9]

example

function onCreated(){
if(save[0] == 1) echo("Debug: String was saved");
}
//#CLIENTSIDE
function onCreated() save[0] = 1;
Forum: Bomy Island Main Forum 09-29-2006, 02:10 AM
Replies: 109
Views: 10,005
Posted By ZeroTrack
Updates

Yeah unfortunately we did not make our release date for private release because of the explosion of ideas especially with interaction with the playerworld with the player. So much has been integrated...
Forum: Bomy Island Main Forum 09-26-2006, 07:41 PM
Replies: 78
Views: 5,215
Posted By ZeroTrack
I plan on picking people who have been with graal...

I plan on picking people who have been with graal for a long time and have knowledge of how gservers work for my picks. Its the only logical choice =p
Showing results 1 to 25 of 347

 
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