Forum: Bomy Island Main Forum
01-19-2004, 05:52 PM
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Replies: 28
Views: 1,701
I am sure they can be balanced other than...
I am sure they can be balanced other than removing them.
Even the vampires can be balanced. The main reason I removed them because many things had to be done five times - when I scripted the sword...
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Forum: Tech Support
01-18-2004, 11:59 AM
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Replies: 10
Views: 869
Yes, they are, but not this way.
Open the...
Yes, they are, but not this way.
Open the offline editor, put one of those default NPCs on the board, make it hurtable and look at the code for the hurting.
It is the script that sets the...
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Forum: Tech Support
01-17-2004, 04:45 PM
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Replies: 10
Views: 869
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Forum: Tech Support
01-16-2004, 12:49 PM
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Replies: 10
Views: 869
was hit
This problem happens on Classicdev.
When you hit a script with the default sword, the hurtdx/y values are changed, but not the hearts. The hurtdx/y vector is even pointing into the wrong direction....
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Forum: NPC Scripting
12-18-2003, 11:55 PM
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Replies: 37
Views: 2,687
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Forum: Tech Support
09-21-2003, 11:47 PM
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Replies: 19
Views: 1,291
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Forum: Graal Kingdoms
06-17-2003, 06:14 PM
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Replies: 36
Views: 1,587
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Forum: Graal Kingdoms
06-16-2003, 11:46 PM
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Replies: 36
Views: 1,587
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Forum: Graal Kingdoms
06-16-2003, 10:26 PM
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Replies: 36
Views: 1,587
And that is why I think that it should not be...
And that is why I think that it should not be harder to get money, but that you need more money at higher levels
The more MP you have currently the slower the next mp will be, so low levels have...
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Forum: Graal Kingdoms
06-14-2003, 04:29 PM
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Replies: 20
Views: 749
Loriel, I am sorry, but do you know about...
Loriel, I am sorry, but do you know about economy?
The "better" the currency is, the cheaper it is to pay for foreign products, which means that the unemployment rises.
So you see, it is not good...
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Forum: Graal Kingdoms
06-14-2003, 03:00 PM
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Replies: 36
Views: 1,587
I think (as it was already written by Ghost...
I think (as it was already written by Ghost Pirate) the items shouldn't be permanent.
Example: Whenever you failed using a melee weapon (AC / WC thing) your weapon loses one hit point. You have to...
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Forum: GK Suggestions
05-30-2003, 02:10 PM
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Replies: 6
Views: 546
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Forum: GK Suggestions
05-29-2003, 04:37 PM
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Replies: 29
Views: 967
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Forum: GK Suggestions
05-22-2003, 09:34 PM
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Replies: 43
Views: 2,558
Back to the topic...
The idea of villages sounds basically good to me. I am not too sure about the money/crystal/house looting thing.
I have the idea of causing a great flood on the kingdom islands - the islands get...
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Forum: GK Bugs
04-21-2003, 09:36 AM
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Replies: 17
Views: 1,133
Spells
All my prayers are (in the spells window) replaced by wizardry spells.
I should have
alchemy,
small snowstorm,
cause light wounds,
minor healing.
But look at the screenshot to see what I can...
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Forum: Tech Support
03-21-2003, 02:06 PM
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Replies: 2
Views: 955
Re: Re: npcserver rights bug
Nope. It happend to me too on Classicdev. I have all the rights there and for testing reasons I removed the NC right. I couldn't get it back but had to ask a global admin to do so for me.
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Forum: Tech Support
03-16-2003, 01:31 PM
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Replies: 7
Views: 870
Oh yes, I noticed that too. Online it was even...
Oh yes, I noticed that too. Online it was even worse on Classic because sometimes the system scripts didn't work or weapons didn't initialize correctly. But I thought that was fixed in v2.16 rev2:
...
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Forum: NPC Scripting
03-16-2003, 01:12 AM
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Replies: 15
Views: 1,585
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Forum: Tech Support
03-15-2003, 06:16 PM
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Replies: 19
Views: 1,750
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Forum: Tech Support
03-15-2003, 06:09 PM
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Replies: 1
Views: 679
Comments on RC
When you change the attributes of a player you erase the comments. This should be changed as we like to use the comments as some sort of history for the account.
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Forum: NPC Scripting
02-23-2003, 09:50 PM
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Replies: 12
Views: 1,348
But aren't the npc attributes limited to a...
But aren't the npc attributes limited to a certain range? Then the dir wouldn't be able to get above 3. (I know, that would be no problem, you'd just use another variable).
And in some cases I'd...
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Forum: Future Improvements
02-16-2003, 06:27 AM
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Replies: 8
Views: 465
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Forum: Future Improvements
02-01-2003, 01:06 PM
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Replies: 23
Views: 1,357
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Forum: Future Improvements
01-25-2003, 04:30 PM
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Replies: 21
Views: 2,025
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Forum: Future Improvements
01-25-2003, 04:20 PM
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Replies: 7
Views: 1,054
Re: Scripting Ideas
I know you didn't want to warp, but wouldn't this be the same?
setstring this.oldlvl,#L;
warpto somewhere.nw,x,y;
...
warpto #s(this.oldlvl),x,y;
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