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Search: Posts Made By: Com013
Forum: Bomy Island Main Forum 01-19-2004, 05:52 PM
Replies: 28
Views: 1,701
Posted By Com013
I am sure they can be balanced other than...

I am sure they can be balanced other than removing them.
Even the vampires can be balanced. The main reason I removed them because many things had to be done five times - when I scripted the sword...
Forum: Tech Support 01-18-2004, 11:59 AM
Replies: 10
Views: 869
Posted By Com013
Yes, they are, but not this way. Open the...

Yes, they are, but not this way.

Open the offline editor, put one of those default NPCs on the board, make it hurtable and look at the code for the hurting.

It is the script that sets the...
Forum: Tech Support 01-17-2004, 04:45 PM
Replies: 10
Views: 869
Posted By Com013
I know, but I left the censored form to point out...

I know, but I left the censored form to point out how useless the filter is - and what is the intended use for them when we have moderators anyway?



They are.
Forum: Tech Support 01-16-2004, 12:49 PM
Replies: 10
Views: 869
Posted By Com013
was hit

This problem happens on Classicdev.
When you hit a script with the default sword, the hurtdx/y values are changed, but not the hearts. The hurtdx/y vector is even pointing into the wrong direction....
Forum: NPC Scripting 12-18-2003, 11:55 PM
Replies: 37
Views: 2,687
Posted By Com013
a) keep Classic out of the discussion, in January...

a) keep Classic out of the discussion, in January we have an NPC Server. Yes, this is a deadline.

b) What drew me mainly to playing Graal in October/November 2001 was the level editor, I liked...
Forum: Tech Support 09-21-2003, 11:47 PM
Replies: 19
Views: 1,291
Posted By Com013
There is also a problem when you need to make the...

There is also a problem when you need to make the weapons inside a bag (folder, whatever) undeletable.
For example *Tools/Hammer.

The right "rw WEAPONS/*Tools/*" does not work, obviously because...
Forum: Graal Kingdoms 06-17-2003, 06:14 PM
Replies: 36
Views: 1,587
Posted By Com013
Wait ... that means that even in the shops the...

Wait ... that means that even in the shops the prizes are rising so newbies have no chance to buy anything? That would make the inflation lots worse.
Forum: Graal Kingdoms 06-16-2003, 11:46 PM
Replies: 36
Views: 1,587
Posted By Com013
I know. Won't be possible soon - that is when I...

I know. Won't be possible soon - that is when I finally finished this tiring job of converting it.

But this is about GK.
Forum: Graal Kingdoms 06-16-2003, 10:26 PM
Replies: 36
Views: 1,587
Posted By Com013
And that is why I think that it should not be...

And that is why I think that it should not be harder to get money, but that you need more money at higher levels

The more MP you have currently the slower the next mp will be, so low levels have...
Forum: Graal Kingdoms 06-14-2003, 04:29 PM
Replies: 20
Views: 749
Posted By Com013
Loriel, I am sorry, but do you know about...

Loriel, I am sorry, but do you know about economy?

The "better" the currency is, the cheaper it is to pay for foreign products, which means that the unemployment rises.
So you see, it is not good...
Forum: Graal Kingdoms 06-14-2003, 03:00 PM
Replies: 36
Views: 1,587
Posted By Com013
I think (as it was already written by Ghost...

I think (as it was already written by Ghost Pirate) the items shouldn't be permanent.

Example: Whenever you failed using a melee weapon (AC / WC thing) your weapon loses one hit point. You have to...
Forum: GK Suggestions 05-30-2003, 02:10 PM
Replies: 6
Views: 546
Posted By Com013
What is "the original game"? I already heard that...

What is "the original game"? I already heard that the mudlib is openly available, but where?
Forum: GK Suggestions 05-29-2003, 04:37 PM
Replies: 29
Views: 967
Posted By Com013
Switching to battle mode when you hit someone ......

Switching to battle mode when you hit someone ... hmm...
Imagine you are fighting a lord using magic bullets. Someone wants to help you, attacks it with a melee weapon and gets hit by your bulllet....
Forum: GK Suggestions 05-22-2003, 09:34 PM
Replies: 43
Views: 2,558
Posted By Com013
Back to the topic...

The idea of villages sounds basically good to me. I am not too sure about the money/crystal/house looting thing.

I have the idea of causing a great flood on the kingdom islands - the islands get...
Forum: GK Bugs 04-21-2003, 09:36 AM
Replies: 17
Views: 1,133
Posted By Com013
Post Spells

All my prayers are (in the spells window) replaced by wizardry spells.
I should have
alchemy,
small snowstorm,
cause light wounds,
minor healing.

But look at the screenshot to see what I can...
Forum: Tech Support 03-21-2003, 02:06 PM
Replies: 2
Views: 955
Posted By Com013
Re: Re: npcserver rights bug

Nope. It happend to me too on Classicdev. I have all the rights there and for testing reasons I removed the NC right. I couldn't get it back but had to ask a global admin to do so for me.
Forum: Tech Support 03-16-2003, 01:31 PM
Replies: 7
Views: 870
Posted By Com013
Oh yes, I noticed that too. Online it was even...

Oh yes, I noticed that too. Online it was even worse on Classic because sometimes the system scripts didn't work or weapons didn't initialize correctly. But I thought that was fixed in v2.16 rev2:
...
Forum: NPC Scripting 03-16-2003, 01:12 AM
Replies: 15
Views: 1,585
Posted By Com013
Ah yes, I annoyed Stefan until he gave me those...

Ah yes, I annoyed Stefan until he gave me those variables for Classicdev.
You can reconnect the NPC Server, but I guess that doesn't mean that you update it. I think Stefan has to do that.
Stefan...
Forum: Tech Support 03-15-2003, 06:16 PM
Replies: 19
Views: 1,750
Posted By Com013
*reviving the thread* It's bugged again!!!

*reviving the thread*

It's bugged again!!!
Forum: Tech Support 03-15-2003, 06:09 PM
Replies: 1
Views: 679
Posted By Com013
Comments on RC

When you change the attributes of a player you erase the comments. This should be changed as we like to use the comments as some sort of history for the account.
Forum: NPC Scripting 02-23-2003, 09:50 PM
Replies: 12
Views: 1,348
Posted By Com013
But aren't the npc attributes limited to a...

But aren't the npc attributes limited to a certain range? Then the dir wouldn't be able to get above 3. (I know, that would be no problem, you'd just use another variable).

And in some cases I'd...
Forum: Future Improvements 02-16-2003, 06:27 AM
Replies: 8
Views: 465
Posted By Com013
Why do you need to set strings? You can pass it...

Why do you need to set strings? You can pass it using parameters for the triggeraction.
Forum: Future Improvements 02-01-2003, 01:06 PM
Replies: 23
Views: 1,357
Posted By Com013
On Classic we are reading the rights by checking...

On Classic we are reading the rights by checking the guild tag. An advantage is that you can only use the tools while being on duty. (Which is usefull since we have to use player accounts for staff...
Forum: Future Improvements 01-25-2003, 04:30 PM
Replies: 21
Views: 2,025
Posted By Com013
Forum: Future Improvements 01-25-2003, 04:20 PM
Replies: 7
Views: 1,054
Posted By Com013
Re: Scripting Ideas

I know you didn't want to warp, but wouldn't this be the same?


setstring this.oldlvl,#L;
warpto somewhere.nw,x,y;
...
warpto #s(this.oldlvl),x,y;
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