Forum: Graphic Design
02-22-2015, 06:02 PM
|
Replies: 3
Views: 2,276
|
Forum: Graphic Design
02-22-2015, 03:13 PM
|
Replies: 3
Views: 2,276
|
Forum: NPC Scripting
10-22-2014, 07:27 PM
|
Replies: 7
Views: 2,971
|
Forum: NPC Scripting
10-18-2014, 01:07 AM
|
Replies: 7
Views: 2,971
Clientside vs Serverside confusion
So I always wondered something.
Let's say, you have a weapon in a player that does this.
//#CLIENTSIDE
function onCreated(){
onTimeOut();
}
function onTimeOut(){
setTimer(0.1);
|
Forum: NPC Scripting
10-13-2014, 12:46 PM
|
Replies: 9
Views: 1,517
So I was thinking about this pretty long and...
So I was thinking about this pretty long and wanted to get some expert opinions.
What if every baddie roaming around the gmap had it's own designated "battle level"
For example, let's say there...
|
Forum: NPC Scripting
10-11-2014, 02:49 PM
|
Replies: 9
Views: 1,517
|
Forum: NPC Scripting
10-11-2014, 12:12 AM
|
Replies: 9
Views: 1,517
RPG Engine Help
First off, allow me to explain what I'm trying to do. I'm sure everyone has played one of the original Final Fantasy, or even Pokemon games. You're roaming around, and then BOOM, you encounter an...
|
Forum: Graphic Design
07-05-2014, 12:49 PM
|
Replies: 2
Views: 2,899
Vector Images in Graal
I am not an expert on the knowledge of vector images...
But what I do know is that vector images can be rotated and resized without gaining that "pixelated blur" I guess you could say.
Of what...
|
Forum: PlayerWorlds Main Forum
07-03-2014, 05:41 PM
|
Replies: 19
Views: 2,864
|
Forum: PlayerWorlds Main Forum
07-02-2014, 10:06 PM
|
Replies: 19
Views: 2,864
|
Forum: PlayerWorlds Main Forum
07-02-2014, 09:48 PM
|
Replies: 19
Views: 2,864
|
Forum: PlayerWorlds Main Forum
07-02-2014, 03:19 PM
|
Replies: 19
Views: 2,864
|
Forum: PlayerWorlds Main Forum
07-02-2014, 02:27 PM
|
Replies: 19
Views: 2,864
Kick Starter Funding
So today I came across this website called KickStarter.
Developers can put there project on this website and people will donate money until they make goal and in return get something once...
|
Forum: NPC Scripting
06-03-2014, 09:43 PM
|
Replies: 2
Views: 798
|
Forum: NPC Scripting
06-03-2014, 07:33 AM
|
Replies: 2
Views: 798
Setting Other Player's Layer
In the Player's Weapon "Layer Test"
//#CLIENTSIDE
function onCreated(){
//All other player's layer = 'value';
}
That pretty much explains what I'm trying to do, and I'm wondering if there is...
|
Forum: Graphic Design
06-01-2014, 06:06 PM
|
Replies: 5
Views: 1,894
|
Forum: Graphic Design
05-31-2014, 10:57 AM
|
Replies: 5
Views: 1,894
Stroke effect
Is there anyway to give a stroke effect to player via script??
(The stroke applies to the whole player, and not every individual attr like head, body, etc..)
Seems too advanced for graal, but...
|
Forum: NPC Scripting
05-31-2014, 12:35 AM
|
Replies: 6
Views: 1,548
Thanks for input!
I have a little side...
Thanks for input!
I have a little side question though. How do I change the player's location on the screen?
For example, if I want the player a little further down the screen instead of...
|
Forum: NPC Scripting
05-30-2014, 08:17 PM
|
Replies: 6
Views: 1,548
|
Forum: NPC Scripting
05-30-2014, 06:20 PM
|
Replies: 6
Views: 1,548
Finding players in Z range
triggeraction(player.x + 1.5 + vecx(player.dir) * 1.5, player.y + 2 + vecy(player.dir) * 1.5, "Lighthurt", player.dmg);
How do I also do a check to make sure the player in front is within a...
|
Forum: NPC Scripting
05-29-2014, 09:11 PM
|
Replies: 8
Views: 1,509
|
Forum: NPC Scripting
05-29-2014, 07:20 PM
|
Replies: 8
Views: 1,509
|
Forum: NPC Scripting
05-29-2014, 05:23 PM
|
Replies: 8
Views: 1,509
I thought about it but wanted to avoid the...
I thought about it but wanted to avoid the complications of it because I'm using replaceAni but I'll figure it out! thanks for input though..
I'll see what I can do. If you think of anything else...
|
Forum: NPC Scripting
05-28-2014, 11:42 PM
|
Replies: 8
Views: 1,509
|
Forum: NPC Scripting
05-28-2014, 10:54 PM
|
Replies: 8
Views: 1,509
Players Can't see stretchx?
So I was doing some tests and I found out that other players can't see the manipulation function of 'stretch'..
//#CLIENTSIDE
function onKeyPressed(code, key){
if (key == "z"){
...
|