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Posts Made By:
fowlplay4
Forum:
Announcements
02-10-2016, 02:26 PM
Replies:
135
Gs3
Views:
93,831
Posted By
fowlplay4
no gs3 is lame
no gs3 is lame
Forum:
Announcements
07-17-2013, 05:48 PM
Replies:
135
Gs3
Views:
93,831
Posted By
fowlplay4
and this benefits Graal and it's developers how?
and this benefits Graal and it's developers how?
Forum:
Announcements
04-13-2013, 05:03 PM
Replies:
135
Gs3
Views:
93,831
Posted By
fowlplay4
I still don't see why there's no 'with' statement...
I still don't see why there's no 'with' statement in GS3. It helps clean up code and is very useful in GUI Building and other object work.
I.e. How I've used it in GS2:
temp.window =...
Forum:
Announcements
04-13-2013, 01:14 AM
Replies:
135
Gs3
Views:
93,831
Posted By
fowlplay4
Also curious how this would look like in GS3. ...
Also curious how this would look like in GS3.
Weapon: Example
function onActionServerSide() {
if (params[0] == "hello") {
player.triggerclient("weapon", this.name, "goodbye");
}
}
Forum:
Announcements
04-12-2013, 10:07 PM
Replies:
135
Gs3
Views:
93,831
Posted By
fowlplay4
According to Stefan: Faster, will run better on...
According to Stefan: Faster, will run better on other platforms, forcing people to declare variables/types will make code more self-documenting (You can see that in the options example) and also more...
Forum:
Announcements
04-12-2013, 08:56 PM
Replies:
135
Gs3
Views:
93,831
Posted By
fowlplay4
Personally prefer the Java-style of declaring...
Personally prefer the Java-style of declaring variables/types than your current GS3 way, no need to carry over how we currently use temp to GS3 as it just adds unnecessary code.
type variable;
...
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