Forum: Announcements
04-13-2013, 05:05 AM
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Replies: 135
Views: 95,565
I agree with fowlplay4 and Gos_pira. I much...
I agree with fowlplay4 and Gos_pira. I much prefer a Java-like syntax. The type declarations of the proposed GS3 just looks clunky and is needlessly different than common languages.
One feature...
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Forum: Feature request
02-09-2012, 11:33 AM
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Replies: 6
Views: 6,251
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Forum: Birthday Forum
05-28-2011, 09:25 AM
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Replies: 16
Views: 1,892
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Forum: NPC Scripting
08-22-2010, 06:45 AM
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Replies: 3
Views: 1,271
I figured that was how they were pushing the...
I figured that was how they were pushing the dialog, but I still can't seem to find it in any of the controls lists.
Here's the list of controls of GUIContainer:
GraalControl (GuiGraalCtrl)...
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Forum: NPC Scripting
08-21-2010, 11:03 AM
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Replies: 3
Views: 1,271
GUI Dialogs
Hello,
I am trying to figure out where dialogs are stored on GUI controls. My main reason for requiring this is because I am looking to change the profile of the in-game playerlist profile and the...
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Forum: Unholy Nation News
06-15-2010, 06:36 AM
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Replies: 20
Views: 6,033
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Forum: Unholy Nation News
06-15-2010, 04:55 AM
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Replies: 20
Views: 6,033
Achievement System
http://img80.imageshack.us/img80/3893/achievementsign.png
Ello all,
I'm proud to announce that the Achievement System has been completed and released to the world. With this system players are...
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Forum: Future Improvements
01-29-2010, 06:36 AM
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Replies: 25
Views: 1,846
I would really really like to see this...
I would really really like to see this functionality added
I've been having a hassle of a time trying to figure out how to determine when a player kills another player with the default hit system,...
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Forum: New Scripting Engine (GS2)
12-07-2006, 05:52 AM
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Replies: 7
Views: 1,487
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Forum: New Scripting Engine (GS2)
12-07-2006, 04:48 AM
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Replies: 7
Views: 1,487
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Forum: New Scripting Engine (GS2)
12-07-2006, 12:45 AM
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Replies: 7
Views: 1,487
Create GuiWindowCtrl while still moving...
I'm wondering if there is any variable to set or function to call that will let me create a GuiWindowCtrl that doesn't stop the player from moving when it appears. I wanted to use a GUI window for an...
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