Forum: Birthday Forum
12-22-2007, 09:46 AM
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Replies: 8
Views: 1,211
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Forum: NPC Scripting
11-17-2006, 08:53 PM
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Replies: 18
Views: 3,258
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Forum: Bomy Island Main Forum
11-13-2006, 11:49 AM
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Replies: 55
Views: 5,142
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Forum: Graal Main Forum (English)
05-29-2006, 02:48 PM
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Replies: 20
Views: 2,303
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Forum: Graal Main Forum (English)
05-28-2006, 06:47 PM
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Replies: 20
Views: 2,303
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Forum: Graal Main Forum (English)
05-24-2006, 09:30 PM
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Replies: 41
Views: 2,774
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Forum: Graal Main Forum (English)
05-17-2006, 06:02 PM
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Replies: 63
Views: 5,930
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Forum: Graal Main Forum (English)
05-15-2006, 05:07 PM
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Replies: 63
Views: 5,930
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Forum: Graal Main Forum (English)
03-31-2006, 01:09 PM
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Replies: 27
Views: 2,714
Right here is my 2 _pence_.
I don't think...
Right here is my 2 _pence_.
I don't think you understand how much Cyberjoueurs sacrifice in order to provide this service to you. Maybe, by your judgement, Cyberjoueurs should cease playerworld...
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Forum: Hello and Goodbyes
03-28-2006, 02:24 PM
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Replies: 114
Views: 10,795
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Forum: Bomy Island Main Forum
01-03-2006, 11:21 AM
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Replies: 22
Views: 2,086
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Forum: Birthday Forum
01-03-2006, 04:05 AM
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Replies: 3
Views: 866
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Forum: Bomy Island Main Forum
01-03-2006, 03:59 AM
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Replies: 22
Views: 2,086
Stock Exchange Script
Just curious, does my un-released stock exchange script still exist? It was server side and had a level to accompany. It was 100% complete but the server went down just after I had finished it so it...
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Forum: Graal Main Forum (English)
10-12-2005, 04:43 AM
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Replies: 38
Views: 4,077
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Forum: English
10-04-2005, 02:21 PM
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Replies: 19
Views: 4,936
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Forum: Graal V4 Main Forum
10-04-2005, 01:56 PM
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Replies: 31
Views: 2,281
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Forum: Hello and Goodbyes
07-31-2005, 03:23 PM
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Replies: 299
Views: 21,238
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Forum: Future Improvements
07-31-2005, 04:49 AM
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Replies: 43
Views: 3,027
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Forum: Graal Main Forum (English)
07-13-2005, 09:02 AM
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Replies: 91
Views: 7,086
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Forum: Future Improvements
07-10-2005, 08:35 AM
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Replies: 18
Views: 2,814
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Forum: Future Improvements
07-10-2005, 06:17 AM
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Replies: 18
Views: 2,814
Vector based collisions would be a relatively...
Vector based collisions would be a relatively straight forward task but it would probably require either a whole new movement section dedicated to the new system or the current system to be altered...
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Forum: Bomy Island Main Forum
07-07-2005, 06:00 PM
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Replies: 160
Views: 11,726
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Forum: Bomy Island Main Forum
07-07-2005, 10:50 AM
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Replies: 160
Views: 11,726
My idea would be to put it up as it was when it...
My idea would be to put it up as it was when it first opened and had nothing but trees, grass and a skipping rope. From there i'd add something new each week as was done before. Like a time machine,...
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Forum: Graal Main Forum (English)
01-25-2005, 04:54 AM
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Replies: 107
Views: 10,539
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Forum: Graal Main Forum (English)
01-10-2005, 10:34 PM
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Replies: 71
Views: 4,881
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