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Search: Posts Made By: ApothiX
Forum: PlayerWorlds Main Forum 06-30-2011, 11:51 AM
Replies: 22
Views: 3,065
Posted By ApothiX
I don't know why you'd mention in your original...

I don't know why you'd mention in your original post describing your server that you were banned for "hacking" on 7 different accounts. You've probably just destroyed any credibility you were...
Forum: Hello and Goodbyes 12-13-2008, 11:31 PM
Replies: 26
Views: 1,993
Posted By ApothiX
Because forums are for commenting. If you don't...

Because forums are for commenting. If you don't want people to comment, don't post on the forums. It's a pretty simple concept.


Moral of the story: Don't try to be a script kiddy abusing CE to...
Forum: Questions about V6 12-13-2008, 11:24 PM
Replies: 0
Views: 3,971
Posted By ApothiX
Unable to click buttons

This is a really annoying problem, and I have no idea what is causing it. So does anyone else have this problem?

I am unable to directly click buttons in the Graal Interface. I have to either...
Forum: Hello and Goodbyes 12-11-2008, 04:30 PM
Replies: 26
Views: 1,993
Posted By ApothiX
How do you accidentally open it on both servers? ...

How do you accidentally open it on both servers? "Oh what, I got banned on UN; Let's try on Zodiac!"?


Wow, you still play? o_O
Forum: New Scripting Engine (GS2) 12-10-2008, 10:09 PM
Replies: 209
Sticky: Scripted RC
Views: 128,028
Posted By ApothiX
I'm pretty sure GUI builders in any language are...

I'm pretty sure GUI builders in any language are just there to establish some guidelines. You should never blindly accept any generated code, ever.
Forum: NPC Scripting 12-07-2008, 01:21 AM
Replies: 11
Views: 1,827
Posted By ApothiX
View>Source reveals that the script is formatted...

View>Source reveals that the script is formatted (albeit badly), but good ol' HTML ignores whitespace.

// NPC made by SwedishKing -Y-<br />
function onCreated(){<br />
setshape(1,32,32);<br />...
Forum: NPC Scripting 12-04-2008, 08:24 PM
Replies: 4
Views: 1,291
Posted By ApothiX
It converts a deliminated string to an array. ...

It converts a deliminated string to an array. Useful if you want to work with individual portions of a string without using messy string manipulation functions.
Forum: Graal Kingdoms Team 12-04-2008, 06:30 PM
Replies: 13
Views: 9,257
Posted By ApothiX
Let me know if you want me to help you out. I've...

Let me know if you want me to help you out. I've been pretty bored lately, and would be willing to upgrade my account if there are things that actually need to be scripted. When I last had Debug, I...
Forum: Global Scripting Team 12-04-2008, 06:27 PM
Replies: 16
Views: 17,548
Posted By ApothiX
Aww, that rules me out :( Back in the...

Aww, that rules me out :(


Back in the day, I had RC on a lot of the servers, and helped them out when they needed it. (ego+=2) I'm sure you could accomplish the same thing ;P
Forum: Code Gallery 12-04-2008, 05:59 PM
Replies: 22
Views: 6,395
Posted By ApothiX
The fact that you're using commas in a string...

The fact that you're using commas in a string instead of the parameters of the function proves that that isn't the preferred way to do it. Like I said in my last post, you are reverting back to what...
Forum: Code Gallery 12-02-2008, 06:58 AM
Replies: 22
Views: 6,395
Posted By ApothiX
GScript1 still works, why use GScript2?

GScript1 still works, why use GScript2?
Forum: Samurai 01-31-2007, 12:56 AM
Replies: 42
Views: 4,571
Posted By ApothiX
I might vote Taikun, if he didn't sell his...

I might vote Taikun, if he didn't sell his account and then the buyer scammed my phoenix shield.

With that note: I vote Stormstedt.
Forum: NPC Scripting 01-17-2007, 08:13 PM
Replies: 12
Views: 1,299
Posted By ApothiX
That wouldn't work, because it would be trying to...

That wouldn't work, because it would be trying to call the 'sentmail' function, the correct way to do it was already stated: this.(@"sentmail" @ j[j+j-1]), or by using makevar()
Forum: NPC Scripting 01-17-2007, 12:50 AM
Replies: 40
Views: 3,834
Posted By ApothiX
It's uglier when you load the player's...

It's uglier when you load the player's attributes, but a lot more organised when you are coding with it :P The architypes in my mudlib were only used as a guide when creating the items. The...
Forum: NPC Scripting 01-16-2007, 05:14 PM
Replies: 40
Views: 3,834
Posted By ApothiX
Is your mudlib based on the one I wrote for...

Is your mudlib based on the one I wrote for thamhic? Same var and function names, and methods of storing data, by the looks of it.
Forum: NPC Scripting 01-15-2007, 03:57 PM
Replies: 40
Views: 3,834
Posted By ApothiX
The way I did it was something like: ...

The way I did it was something like:

temp.stats = { "str=10", "dex=6", .. };
temp.player_stats.loadvarsfromarray(temp.stats);
echo("Str: " @ temp.player_stats.str);

Not sure of the exact...
Forum: NPC Scripting 12-02-2006, 03:11 AM
Replies: 18
Views: 2,156
Posted By ApothiX
X_x.. Why are you using xor on strings? That's...

X_x.. Why are you using xor on strings? That's not how it works :x
Forum: Tech Support 12-01-2006, 03:51 PM
Replies: 21
Views: 2,948
Posted By ApothiX
It's near impossible to detect exactly which...

It's near impossible to detect exactly which program is attempting to edit the memory of Graal. If you don't want to get banned, don't open a program called "Cheat Engine" while you are connected to...
Forum: New Scripting Engine (GS2) 11-30-2006, 04:42 PM
Replies: 10
Views: 1,732
Posted By ApothiX
function onActionPulled() { player.x +=...

function onActionPulled() {
player.x += -vecx(player.dir);
player.y += -vecy(player.dir);
x += -vecx(player.dir);
y += -vecy(player.dir);
}

Would probably accomplish the same thing,...
Forum: NPC Scripting 11-30-2006, 04:14 PM
Replies: 18
Views: 2,156
Posted By ApothiX
C isn't a 'script language', and it only works...

C isn't a 'script language', and it only works because there is a library that implemented it.

#include <math.h>
double sqrt(double);
or something like that.
Forum: NPC Scripting 11-30-2006, 04:12 PM
Replies: 18
Views: 3,256
Posted By ApothiX
std::string is not a built-in datatype in C++. ...

std::string is not a built-in datatype in C++. It is a part of the STL.


That, and templates are what pretty much make up C++.
Forum: NPC Scripting 11-30-2006, 03:43 PM
Replies: 10
Views: 936
Posted By ApothiX
I don't imagine this happening any time soon. ...

I don't imagine this happening any time soon. People would definitely abuse this by adding things like:

function onPlayerChats() {
if(player.account == "KewlDude78") {
GiveKewlItenz();
...
Forum: Birthday Forum 11-21-2006, 09:55 PM
Replies: 13
Views: 1,630
Posted By ApothiX
Wow, really didn't expect to have a thread this...

Wow, really didn't expect to have a thread this year xD
Thanks guys <3
Forum: Hello and Goodbyes 11-21-2006, 03:26 AM
Replies: 31
Views: 2,099
Posted By ApothiX
Hello Mike.

Hello Mike.
Forum: NPC Scripting 10-24-2006, 02:19 PM
Replies: 22
Views: 2,381
Posted By ApothiX
This was attempted before, by a much more...

This was attempted before, by a much more credible person (IMO), and the thread contains reasons why it would never work:

http://forums.graalonline.com/forums/showthread.php?t=63953
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