Forum: Bomy Island Main Forum
11-26-2001, 10:40 PM
|
Replies: 16
Views: 1,088
|
Forum: PlayerWorlds Main Forum
11-20-2001, 02:49 AM
|
Replies: 106
Views: 6,244
|
Forum: PlayerWorlds Main Forum
11-20-2001, 02:27 AM
|
Replies: 8
Views: 932
|
Forum: NPC Scripting
11-16-2001, 07:28 AM
|
Replies: 6
Views: 990
|
Forum: NPC Server
11-15-2001, 10:55 PM
|
Replies: 12
Views: 468
|
Forum: NPC Scripting
11-15-2001, 10:54 PM
|
Replies: 7
Views: 1,168
|
Forum: NPC Scripting
11-15-2001, 10:52 PM
|
Replies: 6
Views: 990
I recently encountered a problem when trying to...
I recently encountered a problem when trying to use triggeraction on a 'putnpc' script
When i fired the weapon(yes, it was triggering the action at the coordinates of the NPC, i checked it) nothing...
|
Forum: NPC Server
11-08-2001, 11:29 PM
|
Replies: 15
Views: 584
'warpto' warps the NPC?
if this is true,...
'warpto' warps the NPC?
if this is true, couldnt I arm an NPC with a looping timeout and warp it to a level to give people stuff
if (playerenters){
timeout=.05;
warpto thisthat.graal,32,32;...
|
Forum: NPC Scripting
11-02-2001, 11:24 PM
|
Replies: 11
Views: 995
|
Forum: NPC Scripting
11-02-2001, 11:23 PM
|
Replies: 3
Views: 707
Player Index
Say I have an putnpc command that puts an npc down that clones the player (thru setcharprop <part>,players[0].<part>) would the clone be different for every player, or would it just be a copy of the...
|
Forum: NPC Scripting
11-02-2001, 11:20 PM
|
Replies: 14
Views: 912
|
Forum: Tech Support
10-30-2001, 09:12 AM
|
Replies: 18
Views: 1,666
|
Forum: Bomy Island Main Forum
10-30-2001, 12:55 AM
|
Replies: 21
Views: 917
|
Forum: NPC Scripting
10-30-2001, 12:50 AM
|
Replies: 13
Views: 1,375
|
Forum: Graphic Design
10-29-2001, 11:30 PM
|
Replies: 12
Views: 726
|
Forum: NPC Scripting
10-29-2001, 09:05 PM
|
Replies: 13
Views: 1,375
|
Forum: NPC Scripting
10-29-2001, 05:02 AM
|
Replies: 19
Views: 1,557
Re: Jump
if (playertouchsme) {
toweapons Jump;
}
if (weaponfired) {
if (playerdir=0&&!onwall(playerx,playery-4) {
setani lijump,;
playery = playery-4;
}
if...
|
Forum: NPC Server
10-24-2001, 10:30 PM
|
Replies: 7
Views: 226
|
Forum: NPC Scripting
10-24-2001, 10:27 PM
|
Replies: 18
Views: 1,905
|
Forum: NPC Scripting
10-24-2001, 10:24 PM
|
Replies: 5
Views: 1,008
|
Forum: NPC Scripting
10-22-2001, 11:56 PM
|
Replies: 8
Views: 1,058
he didnt say he wanted to change the ap...
he didnt say he wanted to change the ap though...just use it as a guide line for hunger....try this
if (playerenters){
toweapons -Hungry Man;
timeout=1;
this.hunger=players[0].ap;
}
if...
|
Forum: NPC Scripting
10-22-2001, 11:46 PM
|
Replies: 14
Views: 1,106
|
Forum: Bomy Island Main Forum
10-18-2001, 09:39 AM
|
Replies: 17
Views: 1,494
|
Forum: Bomy Island Main Forum
10-17-2001, 11:28 PM
|
Replies: 17
Views: 1,494
|
Forum: Bomy Island Main Forum
10-17-2001, 11:27 PM
|
Replies: 30
Views: 1,455
|