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Forum: NPC Scripting 08-28-2006, 02:35 PM
Replies: 5
Views: 972
Posted By ForgottenLegacy
100,000 objects, which are new armours and...

100,000 objects, which are new armours and equipment for players!

Yen is generating every permutation possible with a set of keywords and suffixes, and the number of possible permutations is about...
Forum: NPC Scripting 08-28-2006, 02:32 PM
Replies: 6
Views: 1,026
Posted By ForgottenLegacy
You need to recreate the TStaticVar. Call a...

You need to recreate the TStaticVar. Call a destroy() to it in some script, then remake it. Should work.
Forum: NPC Scripting 08-23-2006, 03:48 AM
Replies: 8
Views: 1,207
Posted By ForgottenLegacy
Multidimensional arrays don't work in GS1. Period.

Multidimensional arrays don't work in GS1. Period.
Forum: NPC Scripting 08-18-2006, 09:45 PM
Replies: 2
Views: 780
Posted By ForgottenLegacy
You have your degtorad() in the wrong place. It...

You have your degtorad() in the wrong place. It returns a number, and you aren't putting that number anywhere. You need to make degtorad() actually change this.angle, without just reading it.
Forum: GK Bugs 08-13-2006, 10:09 PM
Replies: 9
Views: 755
Posted By ForgottenLegacy
That's either someone with Photoshop or a res...

That's either someone with Photoshop or a res editor.
Forum: New Scripting Engine (GS2) 08-12-2006, 04:07 AM
Replies: 1
Views: 992
Posted By ForgottenLegacy
Emitters, once again.

I understand emitters. I understand the 'TShowImg', 'TEmitter', and 'TEmitterParticle' objects. I completely understand the addLocalModifier() function.

But, I do not understand addGlobalModifier,...
Forum: New Scripting Engine (GS2) 08-12-2006, 04:04 AM
Replies: 8
Views: 2,066
Posted By ForgottenLegacy
You don't need to have the names of buttons in...

You don't need to have the names of buttons in quotes, because it's all one word with no spaces and no mathematical symbols. 'true' is a constant defined as nonzero, and it's a keyword, so it doesn't...
Forum: New Scripting Engine (GS2) 08-12-2006, 03:54 AM
Replies: 8
Views: 1,349
Posted By ForgottenLegacy
They stay lit until the coal runs out. Once the...

They stay lit until the coal runs out. Once the coal is out, the fire dies. Usually you can get 3 to 4 iron fired from this.

EDIT
Those aren't chimneys. They're forging tables meant for firing...
Forum: New Scripting Engine (GS2) 08-10-2006, 01:17 PM
Replies: 8
Views: 2,066
Posted By ForgottenLegacy
It's 'checked' or 'selected', 'select' is not an...

It's 'checked' or 'selected', 'select' is not an attribute.
Forum: New Scripting Engine (GS2) 08-09-2006, 10:09 AM
Replies: 7
Views: 1,535
Posted By ForgottenLegacy
You need to set the x, y, width, and height, as...

You need to set the x, y, width, and height, as with all other guis. That's why it's not working.

However, if that doesn't fix it, then post a reply and I'll research it. I did get it working...
Forum: NPC Scripting 08-09-2006, 10:07 AM
Replies: 7
Views: 918
Posted By ForgottenLegacy
Not if you know my video teacher. ;D Anyway....

Not if you know my video teacher. ;D

Anyway. Macromedia Flash MX 2005 or 2006 is darn expensive. That is the way to go, though, to do it professionally. Most companies who have flash web sites use...
Forum: GK Suggestions 08-08-2006, 12:26 AM
Replies: 5
Views: 632
Posted By ForgottenLegacy
Mules

Okay, this started when I was talking to Bjorn, wondering if I'd be able to script something for GK. He said to 'try my luck' and script something that GK would like. After some debating, I got an...
Forum: NPC Scripting 08-07-2006, 02:30 AM
Replies: 15
Views: 2,507
Posted By ForgottenLegacy
Probably repeating what someone else said. ...

Probably repeating what someone else said.

Polys with an area of 0 won't show, which makes the showing of lines impossible.
Forum: New Scripting Engine (GS2) 08-05-2006, 12:50 AM
Replies: 3
Views: 1,019
Posted By ForgottenLegacy
addLocalModifier("once", rangeend, rangeend,...

addLocalModifier("once", rangeend, rangeend, "image", "replace", <imagename>, <imagename>);


This post may get deleted but that's my shot in the dark. That _might_ work, but then again, if the...
Forum: NPC Scripting 07-31-2006, 11:14 AM
Replies: 10
Views: 1,280
Posted By ForgottenLegacy
Do a search in scriptfunctions for the...

Do a search in scriptfunctions for the GuiControlProfile object.



EDIT:
There are so many things in there I have no clue how to use. I'd give you my own TGconsole Profiles script but that...
Forum: NPC Scripting 07-26-2006, 04:53 AM
Replies: 3
Views: 884
Posted By ForgottenLegacy
showani(index, x, y, animation, params...); ...

showani(index, x, y, animation, params...);

index is an integer. It's used just like showimg. Images and animations with the same index will override each other. It's how you fiddle with them with...
Forum: NPC Scripting 07-26-2006, 01:04 AM
Replies: 7
Views: 978
Posted By ForgottenLegacy
Unless it's a lag hog, you could call...

Unless it's a lag hog, you could call removetiledefs() in a timeout every 5 to 10 seconds. That'll take care of it no problem. :D

Or, when a player enters a level, have it remvoetiledefs() one...
Forum: Graal Main Forum (English) 07-26-2006, 12:29 AM
Replies: 12
Views: 849
Posted By ForgottenLegacy
Graal Dreams

Here's your time and place to post what your dreams, regarding Graal, actually are. What do you hope to happen to the game? What do you hope to become? What skills do you want to aquire? What...
Forum: Graal Main Forum (English) 07-26-2006, 12:21 AM
Replies: 23
Views: 1,580
Posted By ForgottenLegacy
Because through GraalScript, GS1, I got my very...

Because through GraalScript, GS1, I got my very first taste in computer languages.

I used this to learn a tad of JavaScript, and I made one or two interesting things. I continued this and got...
Forum: Graal Main Forum (English) 07-26-2006, 12:15 AM
Replies: 55
Views: 3,910
Posted By ForgottenLegacy
If you remember when the Passwords Server...

If you remember when the Passwords Server crashed, you can probably recall what Unix said.

"I might have to go to Stefan's house and make fire truck noises to wake him up!" (I know this quote...
Forum: NPC Scripting 07-25-2006, 05:32 PM
Replies: 19
Views: 5,969
Posted By ForgottenLegacy
there's your problem. It does that when the...

there's your problem. It does that when the tileset you're trying to load doesn't exist in your Graal folder. Since v4 downloads to its own folder, the graal editor can't read that folder, so it has...
Forum: NPC Scripting 07-25-2006, 05:30 PM
Replies: 7
Views: 978
Posted By ForgottenLegacy
Yen: removetiledefs(); I have a...

Yen:


removetiledefs();


I have a command on Zodiac called '/reset tiles', which calls that function. It works for me!
Forum: Tech Support 07-24-2006, 09:41 PM
Replies: 9
Views: 1,013
Posted By ForgottenLegacy
Damn Malinko for making such an assumption. ...

Damn Malinko for making such an assumption.

Actually it's not MS, but the program nProtect. It appears that any MMORPG that uses the anti-hack program nProtect won't allow Graal or RC to run. I'm...
Forum: Tech Support 07-24-2006, 08:58 PM
Replies: 9
Views: 1,013
Posted By ForgottenLegacy
((Graal4 || RC) && Other MMORPG) == asplode

Pardon the thread title--I'm a nerd and proud of it.

Whenever I play another MMORPG that I love dearly, it works fine. However, when I try to load up Graal4 or RC2 with this MMORPG running in the...
Forum: GK Bugs 07-24-2006, 08:06 AM
Replies: 1
Views: 503
Posted By ForgottenLegacy
Houses not going kasplodie.

When a house's repair value drops to 0%, the house is destroyed. The local npc for the house is removed and the level is deleted with the deletelevel command/function.

However, doors and mailboxes...
Showing results 1 to 25 of 278

 
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