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Search: Posts Made By: JustBreathe
Forum: NPC Scripting 06-30-2006, 01:43 AM
Replies: 16
Views: 2,057
Posted By JustBreathe
removetiledefs(); ?

removetiledefs();

?
Forum: NPC Scripting 06-29-2006, 12:50 AM
Replies: 3
Views: 916
Posted By JustBreathe
temp.a = "temp.b = 3"; echo( temp.a.substring(...

temp.a = "temp.b = 3";
echo( temp.a.substring( 0 , temp.a.pos("=") ) );

? Might that what you be searching for?
Forum: Tech Support 06-27-2006, 03:51 PM
Replies: 10
Views: 1,004
Posted By JustBreathe
I concur. Happens in Linux AND Windows. ...

I concur. Happens in Linux AND Windows.

It's the enter character. ( You can't send a new line in a message. )
Forum: NPC Scripting 06-25-2006, 12:22 PM
Replies: 14
Views: 1,657
Posted By JustBreathe
I vote for button as param! function...

I vote for button as param!


function onMouseDown()
{
if ( params.size() < 1 )
return onMouseDown( "left" );
}

function onRightMouseDown()
Forum: Graal V4 Main Forum 06-25-2006, 04:43 AM
Replies: 10
Views: 648
Posted By JustBreathe
But... That's not what he was asking. Of...

But... That's not what he was asking.

Of course; if one scripts anything entirely from scratch, the potential to do anything with it because as flexable as the code permits it.

In other...
Forum: Zormite Republic 06-25-2006, 04:07 AM
Replies: 11
Views: 1,222
Posted By JustBreathe
I'm pissed my name isn't on there!

I'm pissed my name isn't on there!
Forum: Discussions en Francais (Français) 06-25-2006, 04:05 AM
Replies: 2
Views: 1,213
Posted By JustBreathe
Bonne St. Jean!

Wooooo!
Forum: Zormite Republic 06-25-2006, 01:45 AM
Replies: 11
Views: 1,222
Posted By JustBreathe
LET IT BE KNOWN... We all died in...

LET IT BE KNOWN...

We all died in fighting... Even Bosh.

Also... Dayaa is a worshipper of Brigid. It's against her religion to fight.
Forum: Birthday Forum 06-24-2006, 08:03 PM
Replies: 7
Views: 1,044
Posted By JustBreathe
Habby Birthday! ;)

Habby Birthday! ;)
Forum: NPC Scripting 06-24-2006, 07:03 PM
Replies: 23
Views: 1,763
Posted By JustBreathe
Only serverside NPCs can warp. canwarp2(); [...

Only serverside NPCs can warp.

canwarp2(); [ or canwarp() ]

serverside this.x ++; should warp it. ( if on GMap )

You can also set it's level manually.
Forum: NPC Scripting 06-24-2006, 07:00 PM
Replies: 14
Views: 1,657
Posted By JustBreathe
//#CLIENTSIDE function onMouseDown() { ...

//#CLIENTSIDE
function onMouseDown()
{
if ( leftmousebutton )
putbomb( 1, mousex, mousey);
}
Forum: Graal V4 Main Forum 06-24-2006, 06:59 PM
Replies: 10
Views: 648
Posted By JustBreathe
Recording changes and accessing the variables are...

Recording changes and accessing the variables are two different things.
Forum: Future Improvements 06-24-2006, 06:57 PM
Replies: 3
Views: 729
Posted By JustBreathe
Adding more functions to the client itself. ...

Adding more functions to the client itself.

If they all add a class ( of set name ) to every single thing, wouldn't it be mundane to tell it joined a class that it is already aware that it would...
Forum: PlayerWorlds Main Forum 06-24-2006, 05:01 PM
Replies: 8
Views: 1,048
Posted By JustBreathe
^^;

^^;
Forum: Graal Main Forum (English) 06-24-2006, 04:58 PM
Replies: 2
Views: 1,020
Posted By JustBreathe
Ah yes... This happened to me before... The...

Ah yes... This happened to me before...

The problem is with stretched images on an unupdated graphics drivers. The problem probably is that your higher amount of colors reduced the performance of...
Forum: Tech Support 06-24-2006, 04:33 PM
Replies: 3
Views: 784
Posted By JustBreathe
onRCChat param messed.

/npc<command> param

function onRCChat( param1, param2 )
{
echo( "Param1:" SPC param1 );
echo( "Param2:" SPC param2 );
}
Forum: Tech Support 06-24-2006, 02:44 PM
Replies: 3
Views: 714
Posted By JustBreathe
Custom Array's would solve a lot of these...

Custom Array's would solve a lot of these problems...


for ( element: array )

maps to:

while ( element = array.getNextIndex() )

// Array Class
Forum: Tech Support 06-24-2006, 12:42 PM
Replies: 3
Views: 714
Posted By JustBreathe
foreach missing element!

function onCreated()
{
temp.var = {1,2,3};
for ( temp.v: temp.var )
{
echo( temp.v );
if ( temp.v == 1 )
temp.var.remove( temp.v );
}
}
Forum: GK Suggestions 06-23-2006, 05:33 PM
Replies: 8
Views: 779
Posted By JustBreathe
Hey! They can be very useful for the farming...

Hey! They can be very useful for the farming industry! These droppings make quite a bit of fertile land!
Forum: Tech Support 06-23-2006, 11:22 AM
Replies: 6
Views: 559
Posted By JustBreathe
There is a limit for the fontsize... Not for the...

There is a limit for the fontsize... Not for the showtext, however.
Forum: Future Improvements 06-23-2006, 11:19 AM
Replies: 3
Views: 729
Posted By JustBreathe
Universal class

Perhaps it would be interesting to make a universal class, joined by every object...

Such would allow functions such as these:


public function isNumeric()
{
if ( this.objectType() !=...
Forum: Tech Support 06-23-2006, 09:56 AM
Replies: 6
Views: 559
Posted By JustBreathe
Zoom of >30. I think it's just takes so much...

Zoom of >30. I think it's just takes so much resources. I made that error when using the defaultfontsize in prefs ( I forgot to divide that by 24/36 ).

It crashed three people simutaneously... (...
Forum: Tech Support 06-23-2006, 09:33 AM
Replies: 6
Views: 552
Posted By JustBreathe
It has been fixed in the last updates. Thanks.

It has been fixed in the last updates. Thanks.
Forum: Graal V4 Main Forum 06-23-2006, 09:31 AM
Replies: 10
Views: 648
Posted By JustBreathe
Problem with that is if you do make an object...

Problem with that is if you do make an object player that's offline... You'd have to create the TServerPlayer... And that might conflict with a LOT of things ( global playerlist, for one... )
Forum: Tech Support 06-22-2006, 09:42 PM
Replies: 5
Views: 580
Posted By JustBreathe
If you read my example, I am reading from...

If you read my example, I am reading from 'strings', not this.vars. I thought you were inquireing about the contents of this.vars. The string was saved using savevarstoarray( false ) , and therefore,...
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