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Search: Posts Made By: Evil_Trunks
Forum: Level Design 01-25-2005, 04:23 AM
Replies: 68
Views: 4,307
Posted By Evil_Trunks
I think your levels are very nice! Even the...

I think your levels are very nice!

Even the outside one.
Forum: Graal Main Forum (English) 01-24-2005, 07:32 AM
Replies: 75
Views: 6,160
Posted By Evil_Trunks
It appears Brad has been owned by post deletion. ...

It appears Brad has been owned by post deletion.

>_<
Forum: Graal Main Forum (English) 01-24-2005, 05:19 AM
Replies: 16
Views: 2,062
Posted By Evil_Trunks
I think this would be a neat thing to have access...

I think this would be a neat thing to have access to if possible

Of course then you have all the braggers who come along.... "I've been playing Graal for 4 years 3 months 20 days and 13 hours"
...
Forum: NPC Scripting 01-24-2005, 04:16 AM
Replies: 41
Views: 5,126
Posted By Evil_Trunks
How did you think he was using putnpc2 and with()...

How did you think he was using putnpc2 and with() clientside?

Not only is that not possible in general, if you had read his post (key step) you would see that it's completely impossible that this...
Forum: Tech Support 01-24-2005, 04:13 AM
Replies: 12
Views: 1,288
Posted By Evil_Trunks
72 hours is nothing. If it gets past a month you...

72 hours is nothing. If it gets past a month you have a right to be mad. That's just how things work with Graal. Patience is needed.
Forum: Graal Main Forum (English) 01-24-2005, 02:01 AM
Replies: 93
Views: 10,678
Posted By Evil_Trunks
this is my friend Minh's RC: ...

this is my friend Minh's RC:

http://img196.exs.cx/img196/6564/minhsrc1nf.jpg
Forum: Tech Support 01-23-2005, 05:29 AM
Replies: 4
Views: 809
Posted By Evil_Trunks
just wondering, why are you posting this...

just wondering, why are you posting this completely unreleated thing which has nothing to do with bugs using showimg/changeimgpart?

is it because Stefan posted in this thread?
Forum: Tech Support 01-23-2005, 04:37 AM
Replies: 4
Views: 809
Posted By Evil_Trunks
it's not drawing the whole thing it uses...

it's not drawing the whole thing

it uses changeimgpart and draws a little part of it

it's for a tile editor script

i think it's a bug

it stops drawing the image at the 1024 on the image...
Forum: Tech Support 01-22-2005, 09:14 PM
Replies: 4
Views: 809
Posted By Evil_Trunks
showimg bug

It doesn't let you show something from before x=1024 in the same showimg as after 1024

//#CLIENTSIDE
if (created) {
showimg 0,pics1.png,30,30;
changeimgpart 0,900,0,320,64;
}

This...
Forum: Graal Main Forum (English) 01-22-2005, 08:52 PM
Replies: 93
Views: 10,678
Posted By Evil_Trunks
I think it's required that the filepath be a file...

I think it's required that the filepath be a file on your hard drive..?
Forum: GK Bugs 01-22-2005, 08:46 PM
Replies: 21
Views: 1,840
Posted By Evil_Trunks
I think it's because dutch is his native...

I think it's because dutch is his native language....
Forum: Future Improvements 01-22-2005, 06:56 AM
Replies: 17
Views: 2,201
Posted By Evil_Trunks
I think it would increase security for the smart...

I think it would increase security for the smart people (who pick long passwords which they can easily remember) and decrease security for the dumb people (whose password would be dragon or baseball)...
Forum: Future Improvements 01-22-2005, 12:10 AM
Replies: 10
Views: 1,432
Posted By Evil_Trunks
sorry, I left that out I did indeed have an...

sorry, I left that out

I did indeed have an animation set
Forum: Future Improvements 01-21-2005, 10:30 PM
Replies: 10
Views: 1,432
Posted By Evil_Trunks
This is a semi related improvement: When you...

This is a semi related improvement:

When you create a showcharacter using the default colors, it changes it to a funny red looking guy instead.

if (created) {
showcharacter;
setcharprop...
Forum: Future Improvements 01-21-2005, 10:02 PM
Replies: 10
Views: 1,432
Posted By Evil_Trunks
That's why I put this in Future Improvements...?

That's why I put this in Future Improvements...?
Forum: Tech Support 01-21-2005, 09:05 PM
Replies: 42
Views: 3,921
Posted By Evil_Trunks
I think it would be good also if you could keep...

I think it would be good also if you could keep the level x y information
Forum: Graal Main Forum (English) 01-21-2005, 08:24 PM
Replies: 93
Views: 10,678
Posted By Evil_Trunks
:o showoff! :) you guys and your fancy...

:o

showoff! :)

you guys and your fancy GScript2
Forum: Future Improvements 01-21-2005, 08:17 PM
Replies: 10
Views: 1,432
Posted By Evil_Trunks
change width and height of showcharacter

It would be good if there was some way to change the width and height of a showchraracter NPC?

if (created) {
showcharacter;
setshape 1,100,100;
message #v(width) #v(height);
}

shows...
Forum: Tech Support 01-21-2005, 07:51 PM
Replies: 2
Views: 843
Posted By Evil_Trunks
yeah, that's what his post says :rolleyes:

yeah, that's what his post says

:rolleyes:
Forum: Graal Main Forum (English) 01-21-2005, 05:07 AM
Replies: 93
Views: 10,678
Posted By Evil_Trunks
I have used this for over a year now. ...

I have used this for over a year now.

(attached resources)
Forum: Valikorlia Main Forum 01-21-2005, 05:02 AM
Replies: 38
Views: 4,425
Posted By Evil_Trunks
I think they will have a nifty tileset style...

I think they will have a nifty tileset style there

I'd love to see more screenshots of it
Forum: NPC Scripting 01-21-2005, 03:09 AM
Replies: 8
Views: 1,776
Posted By Evil_Trunks
it will definitely work if you are using...

it will definitely work if you are using disabledefmovement;

many servers do this
Forum: NPC Scripting 01-20-2005, 08:09 PM
Replies: 27
Views: 3,968
Posted By Evil_Trunks
I was just wondering, since it seems like it...

I was just wondering, since it seems like it would get messy if you have a large gmap. You have to open the huge level file with all the NPCs in it, and figure out which one belongs to the level you...
Forum: Playerworld Staff Openings 01-20-2005, 05:49 AM
Replies: 71
Views: 4,641
Posted By Evil_Trunks
Graal 3.1 should add a zoom command that...

Graal 3.1 should add a zoom command

that seems like it would be neat

maybe it would take a lot of resources though... :(
Forum: Tech Support 01-20-2005, 05:15 AM
Replies: 31
Views: 3,484
Posted By Evil_Trunks
We are talking about the default movement which...

We are talking about the default movement which is built into the client

I dont think you understand
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