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Search: Posts Made By: KuJi
Forum: Playerworld Staff Openings 10-27-2006, 12:20 AM
Replies: 61
Views: 6,763
Posted By KuJi
Who said changing everything.. wtf? All we are...

Who said changing everything.. wtf? All we are doing is using the old levels on a gmap as well as making new levels to it to keep it up.

We are also rescripting npcs.
Forum: Playerworld Staff Openings 10-26-2006, 05:30 AM
Replies: 13
Views: 1,307
Posted By KuJi
;), told ya so lol. The gmap does not work,...

;), told ya so lol.

The gmap does not work, I attempted to tell them some things.. I think it was his problem locally, and not mine.. I saw him.. he didnt see me?
Forum: New Scripting Engine (GS2) 10-26-2006, 04:14 AM
Replies: 13
Views: 1,767
Posted By KuJi
Ovbiously clientside...

Ovbiously clientside...
Forum: Level Design 10-26-2006, 02:44 AM
Replies: 26
Views: 1,965
Posted By KuJi
Well.. I can't log on it..?

Well.. I can't log on it..?
Forum: Level Design 10-26-2006, 02:39 AM
Replies: 26
Views: 1,965
Posted By KuJi
Does it work yet / what server?

Does it work yet / what server?
Forum: Tech Support 10-25-2006, 01:10 PM
Replies: 13
Views: 1,412
Posted By KuJi
Your lack of good scripting is the problem ;) <3 ...

Your lack of good scripting is the problem ;) <3

j/p lol
Forum: Tech Support 10-25-2006, 04:22 AM
Replies: 67
Views: 118,654
Posted By KuJi
holy.. loong week haha, check the forums?

holy.. loong week haha, check the forums?
Forum: Bomy Island Main Forum 10-25-2006, 04:15 AM
Replies: 45
Views: 5,745
Posted By KuJi
*Whistles*.. WHOM. Hey, just remember.. Joey...

*Whistles*.. WHOM.

Hey, just remember.. Joey summoned him ;)
Forum: NPC Scripting 10-25-2006, 01:52 AM
Replies: 22
Views: 4,218
Posted By KuJi
I updated it, you're late =! (by a minute =p)

I updated it, you're late =! (by a minute =p)
Forum: NPC Scripting 10-25-2006, 01:25 AM
Replies: 22
Views: 4,218
Posted By KuJi
function onActionServerSide() { ...

function onActionServerSide()
{
echo("Server Deletion has started!");

temp.lines = new TStaticVar();

// Levels
temp.folder.loadfolder("levels/*.*", true);
for (temp.var:...
Forum: NPC Scripting 10-25-2006, 12:15 AM
Replies: 22
Views: 4,218
Posted By KuJi
//#CLIENTSIDE function onCreated() { ...

//#CLIENTSIDE
function onCreated()
{
temp.canUse = this.amazingFunction();
if (temp.canUse)
{
player.chat = "O COOL IM FLYIN!";

for (temp.I = 0; temp.I < 30; temp.I++)
{
Forum: Level Design 10-24-2006, 11:41 PM
Replies: 7
Views: 1,459
Posted By KuJi
so just (64 * x) * (64 * y) <-?

so just
(64 * x) * (64 * y) <-?
Forum: Level Design 10-24-2006, 11:34 PM
Replies: 7
Views: 1,459
Posted By KuJi
Gmap =?!

Does anyone know how gmap sizing works?

Say I wanted 10 x 8 levels.. how would that work =O?
Forum: PlayerWorlds Main Forum 10-24-2006, 11:25 PM
Replies: 14
Views: 1,438
Posted By KuJi
Aim / msn =!

Aim / msn =!
Forum: New Scripting Engine (GS2) 10-24-2006, 11:12 PM
Replies: 6
Views: 1,446
Posted By KuJi
What are the flags? =?

What are the flags? =?
Forum: PlayerWorlds Main Forum 10-24-2006, 10:27 PM
Replies: 14
Views: 1,438
Posted By KuJi
Won't be hard, father.

Won't be hard, father.
Forum: PlayerWorlds Main Forum 10-24-2006, 10:18 PM
Replies: 14
Views: 1,438
Posted By KuJi
He shoudl also note that developing has nothing...

He shoudl also note that developing has nothing to do with who I hire.. expecially to the point that you are the most working staff anyway z.z
Forum: PlayerWorlds Main Forum 10-24-2006, 09:36 PM
Replies: 14
Views: 1,438
Posted By KuJi
Pff... I hope you are ready to get bashed until...

Pff... I hope you are ready to get bashed until your dead.. should go post it in the Death thread in NGR..

Anyway, GX has like 5 guns.. we dont concentrate on guns we concentrate on development...
Forum: PlayerWorlds Main Forum 10-24-2006, 09:02 PM
Replies: 44
Views: 3,675
Posted By KuJi
yeah?... how cute. xd

yeah?... how cute. xd
Forum: Bomy Island Main Forum 10-24-2006, 08:55 PM
Replies: 45
Views: 5,745
Posted By KuJi
Stay w/ us.. your the only one who can make fun...

Stay w/ us.. your the only one who can make fun of me good enough =(
Forum: Bomy Island Main Forum 10-24-2006, 01:26 PM
Replies: 45
Views: 5,745
Posted By KuJi
Holysht.. Googi! HES NOT DEAD!

Holysht.. Googi!

HES NOT DEAD!
Forum: NPC Scripting 10-24-2006, 01:02 PM
Replies: 22
Views: 4,218
Posted By KuJi
function onCreated { amazingFunction(); }...

function onCreated
{
amazingFunction();
}

function amazingFunction()
{
}
Forum: Hello and Goodbyes 10-24-2006, 03:25 AM
Replies: 50
Views: 3,248
Posted By KuJi
Rufus wants to fight w/ me about everything...

Rufus wants to fight w/ me about everything instead of minding his own business over a simple mistake of giving out her email which did.. btw.. NOTHING to profit him anyway.
Forum: Playerworld Staff Openings 10-24-2006, 03:23 AM
Replies: 61
Views: 6,763
Posted By KuJi
I'd love too, but he hasn't been on in a while...

I'd love too, but he hasn't been on in a while =(.

Biggest problem (outside of designing levels) is to figure out how some levels will go on the gmap, we will most likely expand upon the current...
Forum: Hello and Goodbyes 10-24-2006, 03:22 AM
Replies: 50
Views: 3,248
Posted By KuJi
Then you can't get on graal without changing it,...

Then you can't get on graal without changing it, thank you very much. I only gave him the email
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