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Showing results 176 to 200 of 330
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Posts Made By:
Evil_Trunks
Forum:
Era News
02-05-2005, 10:28 PM
Replies:
108
Minor Era Updates:
Views:
16,748
Posted By
Evil_Trunks
I agree with everything Meph said. It's a...
I agree with everything Meph said.
It's a bit of a coincidence.
Forum:
NPC Scripting
02-05-2005, 06:12 AM
Replies:
18
Why would this crash Graal?
Views:
3,230
Posted By
Evil_Trunks
Then it's a good thing he isn't using it...
Then it's a good thing he isn't using it serverside.
:rolleyes:
Forum:
NPC Scripting
02-04-2005, 09:46 PM
Replies:
46
How do I make items that heal health?
Views:
6,785
Posted By
Evil_Trunks
you want to have an NPC with the event...
you want to have an NPC with the event "playertouchsme"
then you probably want to add a healing weapon to the player using the "addweapon" command
this will be really hard to do if you can't...
Forum:
PlayerWorlds Main Forum
02-03-2005, 07:38 AM
Replies:
50
New servers
Views:
4,245
Posted By
Evil_Trunks
I have had this idea before, but it just didn't...
I have had this idea before, but it just didn't seem practical to make a lot of levels using a gravity type script. There's no room for a lot of players unless you have noplayerkilling on so they...
Forum:
Future Improvements
02-01-2005, 09:57 PM
Replies:
6
script commands
Views:
1,057
Posted By
Evil_Trunks
don't do that
don't do that
Forum:
Future Improvements
02-01-2005, 07:34 AM
Replies:
18
make it easier to back up NPCs
Views:
1,564
Posted By
Evil_Trunks
no?
no?
Forum:
Zone
01-31-2005, 11:58 PM
Replies:
30
Strafe
Views:
2,768
Posted By
Evil_Trunks
you can hardly call using such a simple idea...
you can hardly call using such a simple idea "stealing"
Forum:
Future Improvements
01-31-2005, 01:30 AM
Replies:
6
Sprites...
Views:
845
Posted By
Evil_Trunks
I think a command such as addspritedef was the...
I think a command such as addspritedef was the established "good idea" in a previous version of this improvement
Forum:
NPC Scripting
01-29-2005, 11:57 PM
Replies:
9
Specific flag from specific carried npc
Views:
2,189
Posted By
Evil_Trunks
canbecarried will not work online, anyway x.x
canbecarried will not work online, anyway
x.x
Forum:
Graal Main Forum (English)
01-29-2005, 05:59 AM
Replies:
14
Graal v2.31 Bug fix release
Views:
1,356
Posted By
Evil_Trunks
- npcs on gmaps move correctly when crossing...
- npcs on gmaps move correctly when crossing level borders
this is what i have been waiting for all my life
Forum:
Classic Main Forum
01-28-2005, 10:11 PM
Replies:
53
Classic got a NPC server!
Views:
5,788
Posted By
Evil_Trunks
I believe he is referring to your style of...
I believe he is referring to your style of debating/arguing where you quote each individual sentence and say why it is wrong.
Forum:
NPC Scripting
01-28-2005, 02:53 AM
Replies:
50
A Few Scripting Questions o.O
Views:
6,107
Posted By
Evil_Trunks
obviously they would be different without...
obviously they would be different
without //#CLIENTSIDE they wouldn't be clientside....
it's hard to explain it..... x.x
Forum:
Tech Support
01-27-2005, 07:33 AM
Replies:
14
(Options) Change Keys
Views:
1,971
Posted By
Evil_Trunks
new bug for 2.3 for me
new bug for 2.3 for me
Forum:
Tech Support
01-27-2005, 06:50 AM
Replies:
6
setshape2 in the editor
Views:
1,181
Posted By
Evil_Trunks
only ones with all nonblocking tiles, as far as I...
only ones with all nonblocking tiles, as far as I know
I have just tested this
are you are using the command correctly?
maybe not, but the editor does the same thing for transparent parts of...
Forum:
NPC Scripting
01-27-2005, 04:30 AM
Replies:
50
A Few Scripting Questions o.O
Views:
6,107
Posted By
Evil_Trunks
I always figured it was done that way for...
I always figured it was done that way for compatibility with the built in NPC editor.
it doesn't belong in ALL scripts, just certain things require it
the NPC server's job is to handle scripts,...
Forum:
NPC Scripting
01-27-2005, 02:04 AM
Replies:
50
A Few Scripting Questions o.O
Views:
6,107
Posted By
Evil_Trunks
all players in the level recieve the script and...
all players in the level recieve the script and run it clientside when you use //#CLIENTSIDE
Forum:
Future Improvements
01-27-2005, 02:01 AM
Replies:
2
Graphic/Level Rating
Views:
826
Posted By
Evil_Trunks
I don't think this is necessary because usually...
I don't think this is necessary because usually comments and criticism are needed anyway, which is more useful than just a 1-10 number.
Forum:
Tech Support
01-27-2005, 01:59 AM
Replies:
14
(Options) Change Keys
Views:
1,971
Posted By
Evil_Trunks
editing graalconfig.txt did not work for me ...
editing graalconfig.txt did not work for me
x.x
Forum:
Tech Support
01-27-2005, 01:59 AM
Replies:
6
setshape2 in the editor
Views:
1,181
Posted By
Evil_Trunks
just open the .nw file with notepad and fix it ...
just open the .nw file with notepad and fix it
it's easier to edit NPCs with notepad anyway, I think
Forum:
Tech Support
01-26-2005, 09:38 PM
Replies:
14
(Options) Change Keys
Views:
1,971
Posted By
Evil_Trunks
me too!! I thought my PC was broken
me too!! I thought my PC was broken
Forum:
Future Improvements
01-26-2005, 07:06 AM
Replies:
10
change width and height of showcharacter
Views:
1,432
Posted By
Evil_Trunks
serverside it is perfectly fine clientside
serverside
it is perfectly fine clientside
Forum:
Future Improvements
01-26-2005, 07:06 AM
Replies:
18
make it easier to back up NPCs
Views:
1,564
Posted By
Evil_Trunks
make it easier to back up NPCs
some sort of way to download them all easily, like you can do with classes
right now it takes a long time to backup all your NPCs
Forum:
Future Improvements
01-26-2005, 06:55 AM
Replies:
10
change width and height of showcharacter
Views:
1,432
Posted By
Evil_Trunks
if (created) { showcharacter; setcharprop...
if (created) {
showcharacter;
setcharprop #3,head0.png;
setcharprop #C0,orange;
setcharprop #C1,white;
setcharprop #C2,blue;
setcharprop #C3,red;
setcharprop #C4,black;
...
Forum:
Tech Support
01-26-2005, 06:10 AM
Replies:
13
Floating Point Bug
Views:
1,063
Posted By
Evil_Trunks
I didn't understand what you were saying at...
I didn't understand what you were saying at first, but I totally get what you mean
if you open the debugger you see the script is interpreted as
if (keydown(0)) {
val = val+(0.5);
}
else if...
Forum:
Future Improvements
01-25-2005, 11:42 PM
Replies:
6
script commands
Views:
1,057
Posted By
Evil_Trunks
I agree completely with being able to change the...
I agree completely with being able to change the player's shape somehow
I bet Stefan would say something like "just rescript signs" ;)
Showing results 176 to 200 of 330
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