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Search: Posts Made By: Evil_Trunks
Forum: Era News 02-05-2005, 10:28 PM
Replies: 108
Views: 16,748
Posted By Evil_Trunks
I agree with everything Meph said. It's a...

I agree with everything Meph said.

It's a bit of a coincidence.
Forum: NPC Scripting 02-05-2005, 06:12 AM
Replies: 18
Views: 3,230
Posted By Evil_Trunks
Then it's a good thing he isn't using it...

Then it's a good thing he isn't using it serverside.

:rolleyes:
Forum: NPC Scripting 02-04-2005, 09:46 PM
Replies: 46
Views: 6,785
Posted By Evil_Trunks
you want to have an NPC with the event...

you want to have an NPC with the event "playertouchsme"

then you probably want to add a healing weapon to the player using the "addweapon" command

this will be really hard to do if you can't...
Forum: PlayerWorlds Main Forum 02-03-2005, 07:38 AM
Replies: 50
Views: 4,245
Posted By Evil_Trunks
I have had this idea before, but it just didn't...

I have had this idea before, but it just didn't seem practical to make a lot of levels using a gravity type script. There's no room for a lot of players unless you have noplayerkilling on so they...
Forum: Future Improvements 02-01-2005, 09:57 PM
Replies: 6
Views: 1,057
Posted By Evil_Trunks
don't do that

don't do that
Forum: Future Improvements 02-01-2005, 07:34 AM
Replies: 18
Views: 1,564
Posted By Evil_Trunks
no?

no?
Forum: Zone 01-31-2005, 11:58 PM
Replies: 30
Views: 2,768
Posted By Evil_Trunks
you can hardly call using such a simple idea...

you can hardly call using such a simple idea "stealing"
Forum: Future Improvements 01-31-2005, 01:30 AM
Replies: 6
Views: 845
Posted By Evil_Trunks
I think a command such as addspritedef was the...

I think a command such as addspritedef was the established "good idea" in a previous version of this improvement
Forum: NPC Scripting 01-29-2005, 11:57 PM
Replies: 9
Views: 2,189
Posted By Evil_Trunks
canbecarried will not work online, anyway x.x

canbecarried will not work online, anyway

x.x
Forum: Graal Main Forum (English) 01-29-2005, 05:59 AM
Replies: 14
Views: 1,356
Posted By Evil_Trunks
- npcs on gmaps move correctly when crossing...

- npcs on gmaps move correctly when crossing level borders

this is what i have been waiting for all my life
Forum: Classic Main Forum 01-28-2005, 10:11 PM
Replies: 53
Views: 5,788
Posted By Evil_Trunks
I believe he is referring to your style of...

I believe he is referring to your style of debating/arguing where you quote each individual sentence and say why it is wrong.
Forum: NPC Scripting 01-28-2005, 02:53 AM
Replies: 50
Views: 6,107
Posted By Evil_Trunks
obviously they would be different without...

obviously they would be different

without //#CLIENTSIDE they wouldn't be clientside....

it's hard to explain it..... x.x
Forum: Tech Support 01-27-2005, 07:33 AM
Replies: 14
Views: 1,971
Posted By Evil_Trunks
new bug for 2.3 for me

new bug for 2.3 for me
Forum: Tech Support 01-27-2005, 06:50 AM
Replies: 6
Views: 1,181
Posted By Evil_Trunks
only ones with all nonblocking tiles, as far as I...

only ones with all nonblocking tiles, as far as I know
I have just tested this
are you are using the command correctly?

maybe not, but the editor does the same thing for transparent parts of...
Forum: NPC Scripting 01-27-2005, 04:30 AM
Replies: 50
Views: 6,107
Posted By Evil_Trunks
I always figured it was done that way for...

I always figured it was done that way for compatibility with the built in NPC editor.

it doesn't belong in ALL scripts, just certain things require it

the NPC server's job is to handle scripts,...
Forum: NPC Scripting 01-27-2005, 02:04 AM
Replies: 50
Views: 6,107
Posted By Evil_Trunks
all players in the level recieve the script and...

all players in the level recieve the script and run it clientside when you use //#CLIENTSIDE
Forum: Future Improvements 01-27-2005, 02:01 AM
Replies: 2
Views: 826
Posted By Evil_Trunks
I don't think this is necessary because usually...

I don't think this is necessary because usually comments and criticism are needed anyway, which is more useful than just a 1-10 number.
Forum: Tech Support 01-27-2005, 01:59 AM
Replies: 14
Views: 1,971
Posted By Evil_Trunks
editing graalconfig.txt did not work for me ...

editing graalconfig.txt did not work for me

x.x
Forum: Tech Support 01-27-2005, 01:59 AM
Replies: 6
Views: 1,181
Posted By Evil_Trunks
just open the .nw file with notepad and fix it ...

just open the .nw file with notepad and fix it

it's easier to edit NPCs with notepad anyway, I think
Forum: Tech Support 01-26-2005, 09:38 PM
Replies: 14
Views: 1,971
Posted By Evil_Trunks
me too!! I thought my PC was broken

me too!! I thought my PC was broken
Forum: Future Improvements 01-26-2005, 07:06 AM
Replies: 10
Views: 1,432
Posted By Evil_Trunks
serverside it is perfectly fine clientside

serverside

it is perfectly fine clientside
Forum: Future Improvements 01-26-2005, 07:06 AM
Replies: 18
Views: 1,564
Posted By Evil_Trunks
make it easier to back up NPCs

some sort of way to download them all easily, like you can do with classes

right now it takes a long time to backup all your NPCs
Forum: Future Improvements 01-26-2005, 06:55 AM
Replies: 10
Views: 1,432
Posted By Evil_Trunks
if (created) { showcharacter; setcharprop...

if (created) {
showcharacter;
setcharprop #3,head0.png;
setcharprop #C0,orange;
setcharprop #C1,white;
setcharprop #C2,blue;
setcharprop #C3,red;
setcharprop #C4,black;
...
Forum: Tech Support 01-26-2005, 06:10 AM
Replies: 13
Views: 1,063
Posted By Evil_Trunks
I didn't understand what you were saying at...

I didn't understand what you were saying at first, but I totally get what you mean

if you open the debugger you see the script is interpreted as
if (keydown(0)) {
val = val+(0.5);
}
else if...
Forum: Future Improvements 01-25-2005, 11:42 PM
Replies: 6
Views: 1,057
Posted By Evil_Trunks
I agree completely with being able to change the...

I agree completely with being able to change the player's shape somehow


I bet Stefan would say something like "just rescript signs" ;)
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