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Search: Posts Made By: Evil_Trunks
Forum: Playerworld Staff Openings 01-14-2005, 07:04 AM
Replies: 71
Views: 4,641
Posted By Evil_Trunks
good luck to say the least

good luck to say the least
Forum: Future Improvements 01-13-2005, 11:01 PM
Replies: 21
Views: 2,425
Posted By Evil_Trunks
animated tiles shouldn't require any annoying...

animated tiles shouldn't require any annoying special stuff

they should just work when you addtiledef2 an animated image



What I think he is suggesting is something to completely change the...
Forum: PlayerWorlds Main Forum 01-13-2005, 09:57 PM
Replies: 30
Views: 97,299
Posted By Evil_Trunks
I always wanted seperate folders myself then...

I always wanted seperate folders myself

then I could delete the graphics from the servers I don't play so Graal doesn't take so long to load
Forum: NPC Scripting 01-13-2005, 09:18 AM
Replies: 7
Views: 2,127
Posted By Evil_Trunks
I think you will lag your NPC server...

I think you will lag your NPC server unnecessarily by having a ton of NPCs constantly moving around on the overworld?
Forum: Graal Main Forum (English) 01-13-2005, 08:37 AM
Replies: 18
Views: 1,846
Posted By Evil_Trunks
I think people just want to hear midis from Final...

I think people just want to hear midis from Final Fantasy and Chrono Trigger or whatever
Forum: Future Improvements 01-13-2005, 06:20 AM
Replies: 7
Views: 1,014
Posted By Evil_Trunks
I think a hue changing command is a good idea ...

I think a hue changing command is a good idea

you would need some way to define which colors in the image you want changed though
Forum: Graal Main Forum (English) 01-13-2005, 03:50 AM
Replies: 2
Views: 825
Posted By Evil_Trunks
if you want to use the tree structure, click the...

if you want to use the tree structure, click the quick reply button next to the post you are replying to
Forum: NPC Scripting 01-12-2005, 09:54 PM
Replies: 8
Views: 2,171
Posted By Evil_Trunks
Thanks for the reply TB3 This is more of...

Thanks for the reply TB3


This is more of a workaround than an actual solution, no? The only difference is that with smaller movements, the server will update the client with the new position...
Forum: Future Improvements 01-12-2005, 07:23 AM
Replies: 26
Views: 4,166
Posted By Evil_Trunks
How does that help at all?

How does that help at all?
Forum: NPC Scripting 01-12-2005, 05:04 AM
Replies: 8
Views: 2,171
Posted By Evil_Trunks
i'll try both of those maybe it will switch...

i'll try both of those

maybe it will switch levels more smoothly on the gmap
Forum: Graphic Design 01-12-2005, 02:35 AM
Replies: 11
Views: 979
Posted By Evil_Trunks
imageshack has problems sometimes

imageshack has problems sometimes
Forum: PlayerWorlds Main Forum 01-12-2005, 02:12 AM
Replies: 19
Views: 1,455
Posted By Evil_Trunks
some ideas are interesting i have had the...

some ideas are interesting

i have had the idea about ships where you move them around, and people are inside the ship in different levels doing things

like star trek i thought
Forum: Graal Main Forum (English) 01-12-2005, 12:55 AM
Replies: 66
Views: 4,986
Posted By Evil_Trunks
it's not as bad as un-named people on Era who use...

it's not as bad as un-named people on Era who use x y warp hack combined with speed hack
Forum: Graal Main Forum (English) 01-11-2005, 10:02 PM
Replies: 66
Views: 4,986
Posted By Evil_Trunks
yes, this was a very common practice on era,...

yes, this was a very common practice on era, before the serverside hit detection was added

it is also common on UN

i have also heard it described as "putting tinfoil over my wireless router"
Forum: NPC Scripting 01-11-2005, 05:11 AM
Replies: 8
Views: 2,171
Posted By Evil_Trunks
there is an image set for this NPC, and yes I can...

there is an image set for this NPC, and yes I can walk around

my problems are switching levels on the gmap, and remaining connected/in the right location after switching levels in general

edit:...
Forum: PlayerWorlds Main Forum 01-11-2005, 03:40 AM
Replies: 14
Views: 821
Posted By Evil_Trunks
however your account appears in game is the...

however your account appears in game is the correct capitalization for adding to staff
Forum: NPC Scripting 01-11-2005, 02:41 AM
Replies: 8
Views: 2,171
Posted By Evil_Trunks
help with attachplayertoobj

I need help with getting this to work right

when attached to an NPC moving around on the gmap, it seems to mess up a lot

it will often cross levels, and not update on my client that it has...
Forum: Level Design 01-11-2005, 01:03 AM
Replies: 16
Views: 1,829
Posted By Evil_Trunks
I think it would be good if you fixed the...

I think it would be good if you fixed the cliffing

I think there is a perspective problem
Forum: NPC Scripting 01-11-2005, 12:44 AM
Replies: 12
Views: 2,375
Posted By Evil_Trunks
it probably is joining them both when the NPC is...

it probably is joining them both when the NPC is created

i dont think join acts like a normal command
Forum: PlayerWorlds Main Forum 01-10-2005, 11:16 PM
Replies: 31
Views: 2,809
Posted By Evil_Trunks
Paying for people to make your playerworld.... ...

Paying for people to make your playerworld....

It's a very interesting idea, I'm not sure how much money you are planning to pay these people, but I would sure be interested in knowing.
Forum: Hello and Goodbyes 01-10-2005, 07:27 AM
Replies: 27
Views: 1,539
Posted By Evil_Trunks
Hi Rabid....

Hi Rabid....
Forum: Era News 01-10-2005, 07:05 AM
Replies: 108
Views: 16,748
Posted By Evil_Trunks
never fear Jenn will be back next week,...

never fear

Jenn will be back next week, probably
Forum: Future Improvements 01-09-2005, 08:59 AM
Replies: 13
Views: 966
Posted By Evil_Trunks
serverside: if (playertouchsme) { ...

serverside:

if (playertouchsme) {
this.temp = timevar2;
this.hours = int(this.temp/(60*60))%24;
this.mins = int((this.temp/60)%60);
this.secs = int((this.temp)%60);
message...
Forum: Future Improvements 01-08-2005, 09:40 PM
Replies: 13
Views: 966
Posted By Evil_Trunks
why dont you just script it, and have all the...

why dont you just script it, and have all the participating playerworlds use the same calculations?

you can already display the real life time on your playerworld
Forum: Level Design 01-08-2005, 07:17 AM
Replies: 5
Views: 926
Posted By Evil_Trunks
bombs are probably not compatible with gmap ...

bombs are probably not compatible with gmap

it's better to rescript them anyway
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