Forum: NPC Scripting
05-22-2002, 02:37 AM
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Replies: 26
Views: 3,081
well
The reason I want to know how to change an NPCs axis is because of the shoot command.
To make that go above walls on a non terrain type levels, you have to set the z above 3, and the NPC will not...
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Forum: NPC Scripting
05-21-2002, 06:41 AM
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Replies: 26
Views: 3,081
hmmm
that looks like it would just set a value for z. Does that pertain to the NPC's Z-Axis though?
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Forum: NPC Scripting
05-21-2002, 06:38 AM
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Replies: 6
Views: 1,495
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Forum: NPC Scripting
05-21-2002, 06:31 AM
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Replies: 8
Views: 1,197
umm..
add links to each side of the level, bringing you back where you started from??
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Forum: NPC Scripting
05-21-2002, 06:28 AM
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Replies: 26
Views: 3,081
well...
I dont have any terrain to upload, lol...and, my main question hasnt been solved yet :(.
The Z axis for NPCs...is there one? If so, how do you set it?
Thanks though, Jagen.
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Forum: NPC Scripting
05-21-2002, 06:14 AM
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Replies: 26
Views: 3,081
yay
Thank you for your help. I will Try these out.
But, basically what you are saying, this is for the tiles themselves, not the npcs? correct?
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Forum: PlayerWorlds Main Forum
05-21-2002, 06:00 AM
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Replies: 14
Views: 978
Brandon
Maybe you should consider me :/. Considering the fact that I AM currently the NPC Captain on Andor.
I finished one activity for Pikaz, but then he left.
Right now, I'm working on a secondary...
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Forum: NPC Scripting
05-21-2002, 05:52 AM
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Replies: 26
Views: 3,081
The Z-Axis
Ok, I know how to set a player's z (playerz = ect), but I have no Idea how to set an NPC's z coordinate!
z is stored as a normal variable (like i, a, m, n...).
npcs[i].z doesnt work either.
...
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Forum: NPC Scripting
05-12-2002, 04:39 AM
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Replies: 11
Views: 1,481
umm
are you sure you posted in the right topic dude? He was asking about baddies, not moving the player with your mouse, lol.
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Forum: NPC Scripting
05-09-2002, 08:29 AM
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Replies: 11
Views: 1,481
umm
you'd use
baddy[i].mode
baddy[i].y
baddy[i].dir
I think...put those all in a timeout and configure them properly..then you have it :)
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Forum: Tech Support
04-22-2002, 12:04 AM
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Replies: 19
Views: 1,235
umm
What would you need to disconnect yourself for? Just log off, lol.
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Forum: NPC Scripting
04-21-2002, 10:19 PM
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Replies: 17
Views: 3,421
umm
you can cancel at time out like this:
if (timeout) {
if (clause) {this.timeagain = 0; sleep .1;
}
if (this.timeagain>0) {timeout = .1;
}
}
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Forum: PlayerWorlds Main Forum
04-21-2002, 09:54 PM
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Replies: 21
Views: 1,412
ok
ok ok...if you all want me to submit...then I will.
If it passes, great...otherwise...forget about it.
Lots of things arent finished. All of the scripts work offline (except boxing, because it...
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Forum: Graal Main Forum (English)
04-17-2002, 06:59 AM
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Replies: 453
Views: 66,632
umm
I didnt read all 23 pages of this, sorry :(....
So, this may have been answered:
G2k1 players that have bought an account already, will not have to pay the 15 dollar lifetime registration fee...
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Forum: PlayerWorlds Main Forum
04-17-2002, 05:14 AM
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Replies: 21
Views: 1,412
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Forum: NPC Scripting
04-08-2002, 02:52 AM
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Replies: 2
Views: 1,288
umm
I think there is a command called "hidesword" lol.
So, that should solve it.
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Forum: Samurai
04-07-2002, 06:13 AM
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Replies: 20
Views: 415
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Forum: NPC Scripting
04-07-2002, 06:05 AM
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Replies: 10
Views: 1,360
umm
string arrays are just as easy...
you just do
setstring <string name>,<value1>,<value2>,<value3>,...<value n>;
it, you now have a string array.
To edit, insert, or delete part of an array,...
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Forum: PlayerWorlds Main Forum
04-07-2002, 05:55 AM
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Replies: 32
Views: 2,835
umm
Like i said before...If you want stefan to see this, have a mod move it to future improvements (Where this has been asked about countless times), because he checks that forum, and it belongs there...
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Forum: Future Improvements
04-07-2002, 05:47 AM
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Replies: 16
Views: 1,362
uh
I know it doesnt make it transparent and black, but it can make it transparent. If you have a dark enough image, set it to 1,0,.7,.77 and have the right lighting effects, it looks just like a...
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Forum: Future Improvements
04-07-2002, 05:37 AM
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Replies: 11
Views: 956
hmm
Yeah, all of those would be good improvements, but the downfall is, is that servers that WANT those tiles to block (to prevent access to areas they dont want players to be in, and still make it look...
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Forum: Future Improvements
04-07-2002, 05:31 AM
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Replies: 41
Views: 4,206
umm
That is a good idea, but instead of setting the date, have just the number of days and number of hours.
It would be more efficient, and have less errors entered by the user (say the staff...
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Forum: Future Improvements
04-07-2002, 05:27 AM
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Replies: 8
Views: 1,061
umm
As helpful as it would be...i think it would be annoying. If it is added, please add an option or something (maybe a checkbox) to colour code or not.
On another note....something like this has...
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Forum: PlayerWorlds Main Forum
04-05-2002, 08:14 AM
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Replies: 39
Views: 2,413
heh
I used to have a server on 1.39....it was fairly kewl, fairly modern...but, lots of missing tiles and scripting features. Most NPCs didnt work, because the NPCserver that came with it wouldnt...
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Forum: Bomy Island Main Forum
04-05-2002, 08:05 AM
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Replies: 79
Views: 3,801
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