Forum: Level Design
10-22-2014, 05:58 PM
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Replies: 330
Views: 775,462
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Forum: Level Design
10-21-2014, 05:24 PM
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Replies: 330
Views: 775,462
You're gonna need gtkmm and all of its...
You're gonna need gtkmm and all of its dependencies, as well as gtkglarea, gtksourceview and boost, as it says in the readme. For the gtk stuff you want versions just under 3.0 because gtkglarea...
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Forum: Level Design
10-21-2014, 10:57 AM
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Replies: 330
Views: 775,462
[/QUOTE]
I don't know why this happens, but...
[/QUOTE]
I don't know why this happens, but just to spell out what it means: gtkmarshalers.c is supposed to include glib-object.h, which usually lives in /usr/include/glib-2.0/, but it can't find...
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Forum: Level Design
10-20-2014, 09:24 PM
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Replies: 330
Views: 775,462
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Forum: Level Design
10-20-2014, 07:44 PM
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Replies: 330
Views: 775,462
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Forum: Level Design
10-20-2014, 03:19 PM
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Replies: 330
Views: 775,462
hay guys important news: gonstruct has custom...
hay guys important news: gonstruct has custom toolbar icons now (if you compile from github) :v
The icons enlarged:
http://i.imgur.com/eh5XbcT.png
The toolbar:
http://i.imgur.com/13eqEeA.png...
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Forum: Announcements
10-19-2014, 11:34 PM
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Replies: 131
Views: 196,528
I guess the best plan would be to make a level...
I guess the best plan would be to make a level editor in javascript to avoid the whole "installing software" problem. As a bonus it would potentially not look like **** on OS X. I can't really bring...
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Forum: Announcements
10-19-2014, 10:21 PM
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Replies: 131
Views: 196,528
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Forum: Feature request
01-02-2014, 08:55 PM
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Replies: 23
Views: 49,067
Here's some info on bitcoin...
Here's some info on bitcoin (http://www.brokenlibrarian.org/bitcoin/) for anyone who isn't already familiar with the concept.
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Forum: Your opinion
09-24-2013, 10:29 PM
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Replies: 16
Views: 51,497
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Forum: Your opinion
09-24-2013, 10:25 PM
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Replies: 16
Views: 51,497
I was gonna make a snarky comment how it's...
I was gonna make a snarky comment how it's evidently not in graal-as-a-company's interest to have non-bullshit forum moderation, then I scrolled down and saw my point made for me perfectly.
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Forum: Level Design
09-06-2013, 06:11 PM
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Replies: 330
Views: 775,462
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Forum: Level Design
09-05-2013, 10:05 PM
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Replies: 330
Views: 775,462
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Forum: NPC Scripting
09-02-2013, 04:30 PM
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Replies: 11
Views: 4,827
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Forum: NPC Scripting
09-01-2013, 03:03 AM
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Replies: 11
Views: 4,827
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Forum: Graal Kingdoms
09-01-2013, 01:58 AM
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Replies: 38
Views: 10,175
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Forum: NPC Scripting
05-27-2013, 10:00 PM
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Replies: 10
Views: 4,839
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Forum: Announcements
05-08-2013, 11:26 PM
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Replies: 135
Views: 150,741
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Forum: Announcements
05-08-2013, 11:12 PM
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Replies: 135
Views: 150,741
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Forum: Announcements
05-08-2013, 11:11 PM
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Replies: 135
Views: 150,741
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Forum: Graal Main Forum (English)
05-02-2013, 01:43 AM
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Replies: 48
Views: 7,085
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Forum: Graal Main Forum (English)
04-20-2013, 05:02 PM
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Replies: 17
Views: 4,123
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Forum: NPC Scripting
04-19-2013, 11:56 AM
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Replies: 19
Views: 5,748
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Forum: Announcements
04-16-2013, 03:37 PM
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Replies: 135
Views: 150,741
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Forum: Level Design
04-15-2013, 11:40 AM
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Replies: 69
Views: 28,642
Ah, the portfile is anchoring the build to a...
Ah, the portfile is anchoring the build to a specific commit id (20d3b7c2196f0c7c6832983d5be3a901ed810933) which is from 2010. I dunno what the plan here is for macports, you can put in...
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