![]() |
I made an HP Bar that replaces the hearts, but I can't figure out how to make it shorter when hit.
------------------------------------------------------------------------ Specifications: Suppose I get hit, and each portion of the bar is worth a half-heart. Like this is the bar. ---------- for 10 full hearts. If I lose a half-heart it'll go to --------- and a whole-heart it'll be --------. How do I do this, and make the portion of the bar get smaller when I increase my full-heart capacity? If you reply to this and it works, you get free 50 gralats on Graal 2001. |
here ya go, Warren is really a great npc maker. Although he decided to quit graal, im learning all of his scripts so that i can "follow in his foot steps" lol, well.. im starting to be pretty good with special effects ;-D
//NPC made by Warren if (playertouchsme) toweapons HP meter toggle; if (weaponfired) { if (meter) { hideimg -3; hideimg -4; unset meter; } else { set meter; timeout=0.05; } } if (playerenters&&meter&&isweapon) timeout=0.05; if (timeout&&meter) { this.xloc=screenwidth-112; this.mlength=(playerhearts/playerfullhearts)*68+1; showimg -4,insidebar.gif,10+this.xloc,129; changeimgpart -4,0,0,this.mlength,22; showimg -3,outsidebar.gif,this.xloc,100; changeimgvis -4,4; changeimgvis -3,4; timeout=0.05; } |
All times are GMT +2. The time now is 10:06 PM. |
Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2025, vBulletin Solutions Inc.
Copyright (C) 1998-2019 Toonslab All Rights Reserved.